Book 2 - The Destiny War
Different values: 35
=====================================
object {Book 2 - The Destiny War}
    _id : string {Book 2 - The Destiny War._id} (all different values)
    folder : string {Book 2 - The Destiny War.folder} (same value: 'qk1ALEcKv6I5nteG')
    img : string {Book 2 - The Destiny War.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x30)
        'systems/pf2e/icons/default-icons/hazard.svg' (x5)
    items : array<object> {Book 2 - The Destiny War.items}
        Length: min=1 max=43
        Value type: object {Book 2 - The Destiny War.items.[]}
            _id : string {Book 2 - The Destiny War.items.[]._id} (549 different values)
            img : string {Book 2 - The Destiny War.items.[].img} (159 different values)
            name : string {Book 2 - The Destiny War.items.[].name} (368 different values)
            sort : integer {Book 2 - The Destiny War.items.[].sort} (44 different values)
            system : object {Book 2 - The Destiny War.items.[].system}
                [acBonus] : integer {Book 2 - The Destiny War.items.[].system.acBonus} (2 different values)
                    2 (x2)
                    6 (x2)
                [actionType] : object {Book 2 - The Destiny War.items.[].system.actionType}
                    value : string {Book 2 - The Destiny War.items.[].system.actionType.value} (4 different values)
                        'passive' (x146)
                        'action' (x62)
                        'reaction' (x20)
                        'free' (x4)
                [actions] : object {Book 2 - The Destiny War.items.[].system.actions}
                    [value] : integer {Book 2 - The Destiny War.items.[].system.actions.value} (3 different values)
                        1 (x38)
                        2 (x21)
                        3 (x3)
                [area] : object {Book 2 - The Destiny War.items.[].system.area}
                    type : string {Book 2 - The Destiny War.items.[].system.area.type} (4 different values)
                        'burst' (x22)
                        'emanation' (x11)
                        'cone' (x4)
                        'line' (x3)
                    value : integer {Book 2 - The Destiny War.items.[].system.area.value} (8 different values)
                        20 (x15)
                        30 (x11)
                        60 (x6)
                        5 (x2)
                        50 (x2)
                        10 (x2)
                        40 (x1)
                        15 (x1)
                [attack] : object {Book 2 - The Destiny War.items.[].system.attack}
                    value : string {Book 2 - The Destiny War.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {Book 2 - The Destiny War.items.[].system.attackEffects}
                    [custom] : string {Book 2 - The Destiny War.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {Book 2 - The Destiny War.items.[].system.attackEffects.value}
                        Length: min=0 max=2
                        Value type: string {Book 2 - The Destiny War.items.[].system.attackEffects.value.[]} (11 different values)
                [autoHeightenLevel] : object {Book 2 - The Destiny War.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {Book 2 - The Destiny War.items.[].system.baseItem} (11 different values)
                [bonus] : object {Book 2 - The Destiny War.items.[].system.bonus}
                    value : integer {Book 2 - The Destiny War.items.[].system.bonus.value} (17 different values)
                [bonusDamage] : object {Book 2 - The Destiny War.items.[].system.bonusDamage}
                    value : integer {Book 2 - The Destiny War.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Book 2 - The Destiny War.items.[].system.bulk}
                    value : mixed
                        float {Book 2 - The Destiny War.items.[].system.bulk.value} (same value: 0,1)
                        integer {Book 2 - The Destiny War.items.[].system.bulk.value} (4 different values)
                            0 (x12)
                            1 (x6)
                            2 (x3)
                            4 (x2)
                [category] : string {Book 2 - The Destiny War.items.[].system.category} (11 different values)
                [checkPenalty] : integer {Book 2 - The Destiny War.items.[].system.checkPenalty} (2 different values)
                    -1 (x2)
                    -3 (x2)
                [containerId] : empty
                [cost] : object {Book 2 - The Destiny War.items.[].system.cost}
                    value : string {Book 2 - The Destiny War.items.[].system.cost.value} (3 different values)
                        '' (x211)
                        'black onyx, see Table 7-1' (x2)
                        'reagents to construct the magical prison worth a total value of 800 gp × the target\'s level' (x1)
                [counteraction] : boolean {Book 2 - The Destiny War.items.[].system.counteraction} (2 different values)
                    False (x194)
                    True (x20)
                [damage] : object {Book 2 - The Destiny War.items.[].system.damage}
                    [0] : object {Book 2 - The Destiny War.items.[].system.damage.0}
                        [category] : empty
                        formula : string {Book 2 - The Destiny War.items.[].system.damage.0.formula} (25 different values)
                        kinds : array<string> {Book 2 - The Destiny War.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {Book 2 - The Destiny War.items.[].system.damage.0.kinds.[]} (2 different values)
                                'damage' (x39)
                                'healing' (x6)
                        materials : array<> {Book 2 - The Destiny War.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Book 2 - The Destiny War.items.[].system.damage.0.type} (12 different values)
                        [applyMod] : boolean {Book 2 - The Destiny War.items.[].system.damage.0.applyMod} (2 different values)
                            False (x24)
                            True (x6)
                    [damageType] : string {Book 2 - The Destiny War.items.[].system.damage.damageType} (3 different values)
                        'piercing' (x4)
                        'bludgeoning' (x4)
                        'slashing' (x3)
                    [dice] : integer {Book 2 - The Destiny War.items.[].system.damage.dice} (same value: 1)
                    [die] : string {Book 2 - The Destiny War.items.[].system.damage.die} (4 different values)
                        'd6' (x4)
                        'd10' (x3)
                        'd4' (x3)
                        'd8' (x1)
                    [v1pnjhfu6e9akqe0] : object {Book 2 - The Destiny War.items.[].system.damage.v1pnjhfu6e9akqe0}
                        applyMod : boolean {Book 2 - The Destiny War.items.[].system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Book 2 - The Destiny War.items.[].system.damage.v1pnjhfu6e9akqe0.formula} (same value: '8d4')
                        kinds : array<string> {Book 2 - The Destiny War.items.[].system.damage.v1pnjhfu6e9akqe0.kinds}
                            Length: min=1 max=1
                            Value type: string {Book 2 - The Destiny War.items.[].system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: 'damage')
                        materials : array<> {Book 2 - The Destiny War.items.[].system.damage.v1pnjhfu6e9akqe0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Book 2 - The Destiny War.items.[].system.damage.v1pnjhfu6e9akqe0.type} (same value: 'void')
                [damageRolls] : object {Book 2 - The Destiny War.items.[].system.damageRolls}
                    [0] : object {Book 2 - The Destiny War.items.[].system.damageRolls.0}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.0.damage} (5 different values)
                            '3d8+15' (x2)
                            '2d6+12' (x1)
                            '3d6+14' (x1)
                            '3d6+15' (x1)
                            '4d6+10' (x1)
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.0.damageType} (3 different values)
                            'slashing' (x4)
                            'bludgeoning' (x1)
                            'mental' (x1)
                    [1] : object {Book 2 - The Destiny War.items.[].system.damageRolls.1}
                        category : string {Book 2 - The Destiny War.items.[].system.damageRolls.1.category} (2 different values)
                            'persistent' (x3)
                            'splash' (x1)
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.1.damage} (2 different values)
                            '2d6' (x3)
                            '1d6' (x1)
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.1.damageType} (2 different values)
                            'bleed' (x3)
                            'poison' (x1)
                    [1UXzqHplM1W2lo06] : object {Book 2 - The Destiny War.items.[].system.damageRolls.1UXzqHplM1W2lo06}
                        category : string {Book 2 - The Destiny War.items.[].system.damageRolls.1UXzqHplM1W2lo06.category} (same value: 'persistent')
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.1UXzqHplM1W2lo06.damage} (same value: '2d8')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.1UXzqHplM1W2lo06.damageType} (same value: 'bleed')
                    [247m15psslctq68fxody] : object {Book 2 - The Destiny War.items.[].system.damageRolls.247m15psslctq68fxody}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.247m15psslctq68fxody.damage} (same value: '3d6+11')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.247m15psslctq68fxody.damageType} (same value: 'piercing')
                    [2bn9xpgmyrahyhh3qtod] : object {Book 2 - The Destiny War.items.[].system.damageRolls.2bn9xpgmyrahyhh3qtod}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.2bn9xpgmyrahyhh3qtod.damage} (same value: '2d12+17')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.2bn9xpgmyrahyhh3qtod.damageType} (same value: 'bludgeoning')
                    [3h9yyad8huocrb3ey4b6] : object {Book 2 - The Destiny War.items.[].system.damageRolls.3h9yyad8huocrb3ey4b6}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.3h9yyad8huocrb3ey4b6.damage} (2 different values)
                            '3d10+13' (x1)
                            '2d12+13' (x1)
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.3h9yyad8huocrb3ey4b6.damageType} (same value: 'piercing')
                    [3stgh3u6whf7ffx69nij] : object {Book 2 - The Destiny War.items.[].system.damageRolls.3stgh3u6whf7ffx69nij}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.3stgh3u6whf7ffx69nij.damage} (same value: '3d8+14')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.3stgh3u6whf7ffx69nij.damageType} (same value: 'bludgeoning')
                    [6bzog06i97rbrrdjgpid] : object {Book 2 - The Destiny War.items.[].system.damageRolls.6bzog06i97rbrrdjgpid}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.6bzog06i97rbrrdjgpid.damage} (same value: '1d6')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.6bzog06i97rbrrdjgpid.damageType} (same value: 'spirit')
                    [6ipm46pd7h4wv9aoyick] : object {Book 2 - The Destiny War.items.[].system.damageRolls.6ipm46pd7h4wv9aoyick}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.6ipm46pd7h4wv9aoyick.damage} (same value: '3d8+10')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.6ipm46pd7h4wv9aoyick.damageType} (same value: 'slashing')
                    [8g35pnouqnvlbzwyikh6] : object {Book 2 - The Destiny War.items.[].system.damageRolls.8g35pnouqnvlbzwyikh6}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.8g35pnouqnvlbzwyikh6.damage} (same value: '3d8+17')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.8g35pnouqnvlbzwyikh6.damageType} (same value: 'slashing')
                    [95LCIlZcSOoCKEDX] : object {Book 2 - The Destiny War.items.[].system.damageRolls.95LCIlZcSOoCKEDX}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.95LCIlZcSOoCKEDX.damage} (same value: '1d6')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.95LCIlZcSOoCKEDX.damageType} (same value: 'cold')
                    [9Qd95DgGELEqOdpR] : object {Book 2 - The Destiny War.items.[].system.damageRolls.9Qd95DgGELEqOdpR}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.9Qd95DgGELEqOdpR.damage} (same value: '3d8+8')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.9Qd95DgGELEqOdpR.damageType} (same value: 'piercing')
                    [BFf5ReXYnLr34MMa] : object {Book 2 - The Destiny War.items.[].system.damageRolls.BFf5ReXYnLr34MMa}
                        category : string {Book 2 - The Destiny War.items.[].system.damageRolls.BFf5ReXYnLr34MMa.category} (same value: 'persistent')
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.BFf5ReXYnLr34MMa.damage} (same value: '1d6')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.BFf5ReXYnLr34MMa.damageType} (same value: 'bleed')
                    [EUrbvls5LSKIqV4B] : object {Book 2 - The Destiny War.items.[].system.damageRolls.EUrbvls5LSKIqV4B}
                        category : string {Book 2 - The Destiny War.items.[].system.damageRolls.EUrbvls5LSKIqV4B.category} (same value: 'persistent')
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.EUrbvls5LSKIqV4B.damage} (same value: '2d6')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.EUrbvls5LSKIqV4B.damageType} (same value: 'bleed')
                    [G9iAC8Fl2yuNBiFs] : object {Book 2 - The Destiny War.items.[].system.damageRolls.G9iAC8Fl2yuNBiFs}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.G9iAC8Fl2yuNBiFs.damage} (same value: '1d4+6')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.G9iAC8Fl2yuNBiFs.damageType} (same value: 'bludgeoning')
                    [HYQXln9Ey5EioVMA] : object {Book 2 - The Destiny War.items.[].system.damageRolls.HYQXln9Ey5EioVMA}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.HYQXln9Ey5EioVMA.damage} (same value: '3d6+15')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.HYQXln9Ey5EioVMA.damageType} (same value: 'bludgeoning')
                    [Jm4TKDiQuyzn5HmD] : object {Book 2 - The Destiny War.items.[].system.damageRolls.Jm4TKDiQuyzn5HmD}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.Jm4TKDiQuyzn5HmD.damage} (same value: '3d12+14')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.Jm4TKDiQuyzn5HmD.damageType} (same value: 'slashing')
                    [KfaGAqUyK2WvKGq4] : object {Book 2 - The Destiny War.items.[].system.damageRolls.KfaGAqUyK2WvKGq4}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.KfaGAqUyK2WvKGq4.damage} (same value: '3d8+14')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.KfaGAqUyK2WvKGq4.damageType} (same value: 'slashing')
                    [Krzairz7CCScjY6M] : object {Book 2 - The Destiny War.items.[].system.damageRolls.Krzairz7CCScjY6M}
                        category : string {Book 2 - The Destiny War.items.[].system.damageRolls.Krzairz7CCScjY6M.category} (same value: 'persistent')
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.Krzairz7CCScjY6M.damage} (same value: '2d6')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.Krzairz7CCScjY6M.damageType} (same value: 'bleed')
                    [Kwaujv05uKknn8qO] : object {Book 2 - The Destiny War.items.[].system.damageRolls.Kwaujv05uKknn8qO}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.Kwaujv05uKknn8qO.damage} (same value: '3d6+14')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.Kwaujv05uKknn8qO.damageType} (same value: 'piercing')
                    [L09rFa8Svn2GlZAI] : object {Book 2 - The Destiny War.items.[].system.damageRolls.L09rFa8Svn2GlZAI}
                        category : string {Book 2 - The Destiny War.items.[].system.damageRolls.L09rFa8Svn2GlZAI.category} (same value: 'persistent')
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.L09rFa8Svn2GlZAI.damage} (same value: '1d6')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.L09rFa8Svn2GlZAI.damageType} (same value: 'bleed')
                    [MthMxPEQvbTVzP8u] : object {Book 2 - The Destiny War.items.[].system.damageRolls.MthMxPEQvbTVzP8u}
                        category : string {Book 2 - The Destiny War.items.[].system.damageRolls.MthMxPEQvbTVzP8u.category} (same value: 'persistent')
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.MthMxPEQvbTVzP8u.damage} (same value: '1d6')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.MthMxPEQvbTVzP8u.damageType} (same value: 'bleed')
                    [MwCprEAHWdMMAiN7] : object {Book 2 - The Destiny War.items.[].system.damageRolls.MwCprEAHWdMMAiN7}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.MwCprEAHWdMMAiN7.damage} (same value: '3d4+14')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.MwCprEAHWdMMAiN7.damageType} (same value: 'piercing')
                    [N1VSFrkNF5B4gf8D] : object {Book 2 - The Destiny War.items.[].system.damageRolls.N1VSFrkNF5B4gf8D}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.N1VSFrkNF5B4gf8D.damage} (same value: '1d6')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.N1VSFrkNF5B4gf8D.damageType} (same value: 'electricity')
                    [OZG5lyqIa7ifH7vB] : object {Book 2 - The Destiny War.items.[].system.damageRolls.OZG5lyqIa7ifH7vB}
                        category : string {Book 2 - The Destiny War.items.[].system.damageRolls.OZG5lyqIa7ifH7vB.category} (same value: 'persistent')
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.OZG5lyqIa7ifH7vB.damage} (same value: '2d6')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.OZG5lyqIa7ifH7vB.damageType} (same value: 'bleed')
                    [PqoGWyAWm8eIfT7f] : object {Book 2 - The Destiny War.items.[].system.damageRolls.PqoGWyAWm8eIfT7f}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.PqoGWyAWm8eIfT7f.damage} (same value: '2d6+7')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.PqoGWyAWm8eIfT7f.damageType} (same value: 'bludgeoning')
                    [Sv3SfLgpUGx00cSl] : object {Book 2 - The Destiny War.items.[].system.damageRolls.Sv3SfLgpUGx00cSl}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.Sv3SfLgpUGx00cSl.damage} (same value: '2d10+10')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.Sv3SfLgpUGx00cSl.damageType} (same value: 'slashing')
                    [Uu3oVvMBZcNPMPV8] : object {Book 2 - The Destiny War.items.[].system.damageRolls.Uu3oVvMBZcNPMPV8}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.Uu3oVvMBZcNPMPV8.damage} (same value: '3d10+14')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.Uu3oVvMBZcNPMPV8.damageType} (same value: 'piercing')
                    [UyppJNHUmMGCJMie] : object {Book 2 - The Destiny War.items.[].system.damageRolls.UyppJNHUmMGCJMie}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.UyppJNHUmMGCJMie.damage} (same value: '1d6')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.UyppJNHUmMGCJMie.damageType} (same value: 'sonic')
                    [VtRhfsxTCFHrpZ1H] : object {Book 2 - The Destiny War.items.[].system.damageRolls.VtRhfsxTCFHrpZ1H}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.VtRhfsxTCFHrpZ1H.damage} (same value: '1d6')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.VtRhfsxTCFHrpZ1H.damageType} (same value: 'spirit')
                    [WBTwuROWgtY4JtLD] : object {Book 2 - The Destiny War.items.[].system.damageRolls.WBTwuROWgtY4JtLD}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.WBTwuROWgtY4JtLD.damage} (same value: '1d6')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.WBTwuROWgtY4JtLD.damageType} (same value: 'spirit')
                    [XTFKkbRB0y0NuEHv] : object {Book 2 - The Destiny War.items.[].system.damageRolls.XTFKkbRB0y0NuEHv}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.XTFKkbRB0y0NuEHv.damage} (same value: '2d12')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.XTFKkbRB0y0NuEHv.damageType} (same value: 'poison')
                    [XzZr522O3fHGRjrw] : object {Book 2 - The Destiny War.items.[].system.damageRolls.XzZr522O3fHGRjrw}
                        category : string {Book 2 - The Destiny War.items.[].system.damageRolls.XzZr522O3fHGRjrw.category} (same value: 'persistent')
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.XzZr522O3fHGRjrw.damage} (same value: '2d6')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.XzZr522O3fHGRjrw.damageType} (same value: 'bleed')
                    [YSShTyy2A0Hom3LO] : object {Book 2 - The Destiny War.items.[].system.damageRolls.YSShTyy2A0Hom3LO}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.YSShTyy2A0Hom3LO.damage} (same value: '3d8+10')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.YSShTyy2A0Hom3LO.damageType} (same value: 'slashing')
                    [Z5KAJMRUHdNxoega] : object {Book 2 - The Destiny War.items.[].system.damageRolls.Z5KAJMRUHdNxoega}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.Z5KAJMRUHdNxoega.damage} (same value: '1d10+7')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.Z5KAJMRUHdNxoega.damageType} (same value: 'slashing')
                    [ampnb3JOy8LE140Z] : object {Book 2 - The Destiny War.items.[].system.damageRolls.ampnb3JOy8LE140Z}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.ampnb3JOy8LE140Z.damage} (same value: '2d6')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.ampnb3JOy8LE140Z.damageType} (same value: 'piercing')
                    [bXq931EpyMswI51E] : object {Book 2 - The Destiny War.items.[].system.damageRolls.bXq931EpyMswI51E}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.bXq931EpyMswI51E.damage} (same value: '1d6')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.bXq931EpyMswI51E.damageType} (same value: 'spirit')
                    [baYu2guoYNCORolD] : object {Book 2 - The Destiny War.items.[].system.damageRolls.baYu2guoYNCORolD}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.baYu2guoYNCORolD.damage} (same value: '3d6+13')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.baYu2guoYNCORolD.damageType} (same value: 'piercing')
                    [coidn8flg365fwu7za0w] : object {Book 2 - The Destiny War.items.[].system.damageRolls.coidn8flg365fwu7za0w}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.coidn8flg365fwu7za0w.damage} (same value: '3d10+11')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.coidn8flg365fwu7za0w.damageType} (same value: 'bludgeoning')
                    [corvp630h1polw1gt4mn] : object {Book 2 - The Destiny War.items.[].system.damageRolls.corvp630h1polw1gt4mn}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.corvp630h1polw1gt4mn.damage} (2 different values)
                            '3d6+13' (x1)
                            '2d8+13' (x1)
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.corvp630h1polw1gt4mn.damageType} (same value: 'slashing')
                    [etydoPZ8x8inZftg] : object {Book 2 - The Destiny War.items.[].system.damageRolls.etydoPZ8x8inZftg}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.etydoPZ8x8inZftg.damage} (same value: '3d10+9')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.etydoPZ8x8inZftg.damageType} (same value: 'bludgeoning')
                    [eye6u031kz7f265j46a3] : object {Book 2 - The Destiny War.items.[].system.damageRolls.eye6u031kz7f265j46a3}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.eye6u031kz7f265j46a3.damage} (same value: '3d12+14')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.eye6u031kz7f265j46a3.damageType} (same value: 'bludgeoning')
                    [fTVaIKnjlo5os9Xw] : object {Book 2 - The Destiny War.items.[].system.damageRolls.fTVaIKnjlo5os9Xw}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.fTVaIKnjlo5os9Xw.damage} (same value: '1d6+8')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.fTVaIKnjlo5os9Xw.damageType} (same value: 'piercing')
                    [fgRXBjnYE2S4CIoB] : object {Book 2 - The Destiny War.items.[].system.damageRolls.fgRXBjnYE2S4CIoB}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.fgRXBjnYE2S4CIoB.damage} (same value: '3d10+17')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.fgRXBjnYE2S4CIoB.damageType} (same value: 'bludgeoning')
                    [fz0xgpyn4qd7np7k2zl5] : object {Book 2 - The Destiny War.items.[].system.damageRolls.fz0xgpyn4qd7np7k2zl5}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.fz0xgpyn4qd7np7k2zl5.damage} (same value: '1d6')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.fz0xgpyn4qd7np7k2zl5.damageType} (same value: 'spirit')
                    [gBSTGKmK271jgPxG] : object {Book 2 - The Destiny War.items.[].system.damageRolls.gBSTGKmK271jgPxG}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.gBSTGKmK271jgPxG.damage} (same value: '1d12+20')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.gBSTGKmK271jgPxG.damageType} (same value: 'piercing')
                    [iM1iBS7FI6pLZ7eA] : object {Book 2 - The Destiny War.items.[].system.damageRolls.iM1iBS7FI6pLZ7eA}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.iM1iBS7FI6pLZ7eA.damage} (same value: '3d6')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.iM1iBS7FI6pLZ7eA.damageType} (same value: 'spirit')
                    [jteFY7zPVKnaipCy] : object {Book 2 - The Destiny War.items.[].system.damageRolls.jteFY7zPVKnaipCy}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.jteFY7zPVKnaipCy.damage} (same value: '3d12+14')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.jteFY7zPVKnaipCy.damageType} (same value: 'piercing')
                    [k4RrfXe3sfFAKzk5] : object {Book 2 - The Destiny War.items.[].system.damageRolls.k4RrfXe3sfFAKzk5}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.k4RrfXe3sfFAKzk5.damage} (same value: '3d6+13')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.k4RrfXe3sfFAKzk5.damageType} (same value: 'piercing')
                    [kQS1YhzwUZn7Pzkk] : object {Book 2 - The Destiny War.items.[].system.damageRolls.kQS1YhzwUZn7Pzkk}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.kQS1YhzwUZn7Pzkk.damage} (same value: '3d6+13')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.kQS1YhzwUZn7Pzkk.damageType} (same value: 'piercing')
                    [m1iLPEeWQZJHTzZc] : object {Book 2 - The Destiny War.items.[].system.damageRolls.m1iLPEeWQZJHTzZc}
                        category : string {Book 2 - The Destiny War.items.[].system.damageRolls.m1iLPEeWQZJHTzZc.category} (same value: 'persistent')
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.m1iLPEeWQZJHTzZc.damage} (same value: '2d6')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.m1iLPEeWQZJHTzZc.damageType} (same value: 'bleed')
                    [mR3EX9wEZi5XrZpa] : object {Book 2 - The Destiny War.items.[].system.damageRolls.mR3EX9wEZi5XrZpa}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.mR3EX9wEZi5XrZpa.damage} (same value: '1d6')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.mR3EX9wEZi5XrZpa.damageType} (same value: 'sonic')
                    [nedx8huf1rg8l20eu00y] : object {Book 2 - The Destiny War.items.[].system.damageRolls.nedx8huf1rg8l20eu00y}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.nedx8huf1rg8l20eu00y.damage} (same value: '3d6')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.nedx8huf1rg8l20eu00y.damageType} (same value: 'poison')
                    [oEYRGJn21x7FotBg] : object {Book 2 - The Destiny War.items.[].system.damageRolls.oEYRGJn21x7FotBg}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.oEYRGJn21x7FotBg.damage} (same value: '3d4+15')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.oEYRGJn21x7FotBg.damageType} (same value: 'slashing')
                    [oaMDGiGNwZV2Ftq1] : object {Book 2 - The Destiny War.items.[].system.damageRolls.oaMDGiGNwZV2Ftq1}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.oaMDGiGNwZV2Ftq1.damage} (same value: '1d6')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.oaMDGiGNwZV2Ftq1.damageType} (same value: 'spirit')
                    [onKYGJVbqc6MP2VP] : object {Book 2 - The Destiny War.items.[].system.damageRolls.onKYGJVbqc6MP2VP}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.onKYGJVbqc6MP2VP.damage} (same value: '1d6')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.onKYGJVbqc6MP2VP.damageType} (same value: 'spirit')
                    [phJn3M86JhdbcIXk] : object {Book 2 - The Destiny War.items.[].system.damageRolls.phJn3M86JhdbcIXk}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.phJn3M86JhdbcIXk.damage} (same value: '3d8+14')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.phJn3M86JhdbcIXk.damageType} (same value: 'bludgeoning')
                    [puXMR2tuGhOQJHWr] : object {Book 2 - The Destiny War.items.[].system.damageRolls.puXMR2tuGhOQJHWr}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.puXMR2tuGhOQJHWr.damage} (same value: '3d8+17')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.puXMR2tuGhOQJHWr.damageType} (same value: 'bludgeoning')
                    [qk3eVCOgxTp2Tvh5] : object {Book 2 - The Destiny War.items.[].system.damageRolls.qk3eVCOgxTp2Tvh5}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.qk3eVCOgxTp2Tvh5.damage} (same value: '3d8+15')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.qk3eVCOgxTp2Tvh5.damageType} (same value: 'piercing')
                    [qp4Pof5su9UuNKXf] : object {Book 2 - The Destiny War.items.[].system.damageRolls.qp4Pof5su9UuNKXf}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.qp4Pof5su9UuNKXf.damage} (same value: '3d6+14')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.qp4Pof5su9UuNKXf.damageType} (same value: 'slashing')
                    [qwavm5tbnv0q73pysauq] : object {Book 2 - The Destiny War.items.[].system.damageRolls.qwavm5tbnv0q73pysauq}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.qwavm5tbnv0q73pysauq.damage} (same value: '3d10+14')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.qwavm5tbnv0q73pysauq.damageType} (same value: 'slashing')
                    [qzum2fpfv0oz4ffjkfz5] : object {Book 2 - The Destiny War.items.[].system.damageRolls.qzum2fpfv0oz4ffjkfz5}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.qzum2fpfv0oz4ffjkfz5.damage} (same value: '3d10+17')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.qzum2fpfv0oz4ffjkfz5.damageType} (same value: 'slashing')
                    [rbyyVycgF3JYAY0X] : object {Book 2 - The Destiny War.items.[].system.damageRolls.rbyyVycgF3JYAY0X}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.rbyyVycgF3JYAY0X.damage} (same value: '3d6+13')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.rbyyVycgF3JYAY0X.damageType} (same value: 'piercing')
                    [t9vTvvk0SFzZmfi7] : object {Book 2 - The Destiny War.items.[].system.damageRolls.t9vTvvk0SFzZmfi7}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.t9vTvvk0SFzZmfi7.damage} (same value: '3d6')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.t9vTvvk0SFzZmfi7.damageType} (same value: 'force')
                    [tV7nU8bwoR1rdNW2] : object {Book 2 - The Destiny War.items.[].system.damageRolls.tV7nU8bwoR1rdNW2}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.tV7nU8bwoR1rdNW2.damage} (same value: '1d6')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.tV7nU8bwoR1rdNW2.damageType} (same value: 'spirit')
                    oUvq3tAqCChYnI2N : object {Book 2 - The Destiny War.items.[].system.damageRolls.oUvq3tAqCChYnI2N}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.oUvq3tAqCChYnI2N.damage} (same value: '3d4+10')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.oUvq3tAqCChYnI2N.damageType} (same value: 'piercing')
                    [tchorYnIjmpKOk9c] : object {Book 2 - The Destiny War.items.[].system.damageRolls.tchorYnIjmpKOk9c}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.tchorYnIjmpKOk9c.damage} (same value: '1d6')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.tchorYnIjmpKOk9c.damageType} (same value: 'spirit')
                    [u2lfCqG9ofYl6JZf] : object {Book 2 - The Destiny War.items.[].system.damageRolls.u2lfCqG9ofYl6JZf}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.u2lfCqG9ofYl6JZf.damage} (same value: '1d6')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.u2lfCqG9ofYl6JZf.damageType} (same value: 'spirit')
                    [ueytswdnf7igy8tvlswg] : object {Book 2 - The Destiny War.items.[].system.damageRolls.ueytswdnf7igy8tvlswg}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.ueytswdnf7igy8tvlswg.damage} (same value: '3d12+13')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.ueytswdnf7igy8tvlswg.damageType} (same value: 'bludgeoning')
                    [vogswsu32dq6rrkkozsm] : object {Book 2 - The Destiny War.items.[].system.damageRolls.vogswsu32dq6rrkkozsm}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.vogswsu32dq6rrkkozsm.damage} (same value: '4d6')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.vogswsu32dq6rrkkozsm.damageType} (same value: 'piercing')
                    [w00FX4Pjo1vZlmbp] : object {Book 2 - The Destiny War.items.[].system.damageRolls.w00FX4Pjo1vZlmbp}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.w00FX4Pjo1vZlmbp.damage} (same value: '3d8+14')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.w00FX4Pjo1vZlmbp.damageType} (same value: 'slashing')
                    [w7QPSeZktJ06NVh7] : object {Book 2 - The Destiny War.items.[].system.damageRolls.w7QPSeZktJ06NVh7}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.w7QPSeZktJ06NVh7.damage} (same value: '3d8+15')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.w7QPSeZktJ06NVh7.damageType} (same value: 'piercing')
                    [wiuRzm3rlfaE60jM] : object {Book 2 - The Destiny War.items.[].system.damageRolls.wiuRzm3rlfaE60jM}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.wiuRzm3rlfaE60jM.damage} (same value: '1d6')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.wiuRzm3rlfaE60jM.damageType} (same value: 'electricity')
                    [xmoPSkkkgAxM9PrR] : object {Book 2 - The Destiny War.items.[].system.damageRolls.xmoPSkkkgAxM9PrR}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.xmoPSkkkgAxM9PrR.damage} (same value: '1d6')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.xmoPSkkkgAxM9PrR.damageType} (same value: 'spirit')
                    [zjkdhmqwxurovpg6gk4l] : object {Book 2 - The Destiny War.items.[].system.damageRolls.zjkdhmqwxurovpg6gk4l}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.zjkdhmqwxurovpg6gk4l.damage} (same value: '5d8')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.zjkdhmqwxurovpg6gk4l.damageType} (same value: 'void')
                    [zluPu2qJiTznkoNy] : object {Book 2 - The Destiny War.items.[].system.damageRolls.zluPu2qJiTznkoNy}
                        damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.zluPu2qJiTznkoNy.damage} (same value: '3d12+17')
                        damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.zluPu2qJiTznkoNy.damageType} (same value: 'bludgeoning')
                [deathNote] : boolean {Book 2 - The Destiny War.items.[].system.deathNote} (same value: True)
                [defense] : object {Book 2 - The Destiny War.items.[].system.defense}
                    save : object {Book 2 - The Destiny War.items.[].system.defense.save}
                        basic : boolean {Book 2 - The Destiny War.items.[].system.defense.save.basic} (2 different values)
                            False (x61)
                            True (x15)
                        statistic : string {Book 2 - The Destiny War.items.[].system.defense.save.statistic} (3 different values)
                            'will' (x49)
                            'fortitude' (x22)
                            'reflex' (x5)
                description : object {Book 2 - The Destiny War.items.[].system.description}
                    [gm] : string {Book 2 - The Destiny War.items.[].system.description.gm} (10 different values)
                    value : string {Book 2 - The Destiny War.items.[].system.description.value} (321 different values)
                [dexCap] : integer {Book 2 - The Destiny War.items.[].system.dexCap} (2 different values)
                    3 (x2)
                    0 (x2)
                [duration] : object {Book 2 - The Destiny War.items.[].system.duration}
                    sustained : boolean {Book 2 - The Destiny War.items.[].system.duration.sustained} (2 different values)
                        False (x199)
                        True (x15)
                    value : string {Book 2 - The Destiny War.items.[].system.duration.value} (16 different values)
                [equipped] : object {Book 2 - The Destiny War.items.[].system.equipped}
                    carryType : string {Book 2 - The Destiny War.items.[].system.equipped.carryType} (same value: 'worn')
                    [handsHeld] : integer {Book 2 - The Destiny War.items.[].system.equipped.handsHeld} (same value: 0)
                    [inSlot] : boolean {Book 2 - The Destiny War.items.[].system.equipped.inSlot} (2 different values)
                        False (x5)
                        True (x3)
                    [invested] : empty
                [frequency] : object {Book 2 - The Destiny War.items.[].system.frequency}
                    max : integer {Book 2 - The Destiny War.items.[].system.frequency.max} (2 different values)
                        1 (x13)
                        3 (x2)
                    per : string {Book 2 - The Destiny War.items.[].system.frequency.per} (4 different values)
                        'round' (x10)
                        'day' (x3)
                        'P1Y' (x1)
                        'PT1H' (x1)
                    [value] : integer {Book 2 - The Destiny War.items.[].system.frequency.value} (same value: 1)
                [group] : string {Book 2 - The Destiny War.items.[].system.group} (9 different values)
                    'sword' (x3)
                    'leather' (x2)
                    'club' (x2)
                    'plate' (x2)
                    'flail' (x2)
                    'dart' (x1)
                    'crossbow' (x1)
                    'spear' (x1)
                    'brawling' (x1)
                [hardness] : integer {Book 2 - The Destiny War.items.[].system.hardness} (same value: 0)
                [heightening] : object {Book 2 - The Destiny War.items.[].system.heightening}
                    [levels] : object {Book 2 - The Destiny War.items.[].system.heightening.levels}
                        [10] : object {Book 2 - The Destiny War.items.[].system.heightening.levels.10}
                            [damage] : object {Book 2 - The Destiny War.items.[].system.heightening.levels.10.damage}
                                0 : object {Book 2 - The Destiny War.items.[].system.heightening.levels.10.damage.0}
                                    applyMod : boolean {Book 2 - The Destiny War.items.[].system.heightening.levels.10.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book 2 - The Destiny War.items.[].system.heightening.levels.10.damage.0.formula} (same value: '10d6')
                                    materials : array<> {Book 2 - The Destiny War.items.[].system.heightening.levels.10.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 2 - The Destiny War.items.[].system.heightening.levels.10.damage.0.type} (same value: 'void')
                            area : object {Book 2 - The Destiny War.items.[].system.heightening.levels.10.area}
                                areaType : string {Book 2 - The Destiny War.items.[].system.heightening.levels.10.area.areaType} (same value: 'burst')
                                type : string {Book 2 - The Destiny War.items.[].system.heightening.levels.10.area.type} (same value: '')
                                value : string {Book 2 - The Destiny War.items.[].system.heightening.levels.10.area.value} (same value: '1320')
                            range : object {Book 2 - The Destiny War.items.[].system.heightening.levels.10.range}
                                value : string {Book 2 - The Destiny War.items.[].system.heightening.levels.10.range.value} (same value: 'half a mile')
                        [3] : object {Book 2 - The Destiny War.items.[].system.heightening.levels.3}
                            [range] : object {Book 2 - The Destiny War.items.[].system.heightening.levels.3.range}
                                value : string {Book 2 - The Destiny War.items.[].system.heightening.levels.3.range.value} (2 different values)
                                    '500 feet' (x1)
                                    '60 feet' (x1)
                            [target] : object {Book 2 - The Destiny War.items.[].system.heightening.levels.3.target}
                                value : string {Book 2 - The Destiny War.items.[].system.heightening.levels.3.target.value} (3 different values)
                                    '5 creatures' (x1)
                                    '1 unattended object with a Bulk of 1 or less' (x1)
                                    '10 objects' (x1)
                        [4] : object {Book 2 - The Destiny War.items.[].system.heightening.levels.4}
                            target : object {Book 2 - The Destiny War.items.[].system.heightening.levels.4.target}
                                value : string {Book 2 - The Destiny War.items.[].system.heightening.levels.4.target.value} (same value: '2 creatures')
                        [5] : object {Book 2 - The Destiny War.items.[].system.heightening.levels.5}
                            [range] : object {Book 2 - The Destiny War.items.[].system.heightening.levels.5.range}
                                value : string {Book 2 - The Destiny War.items.[].system.heightening.levels.5.range.value} (4 different values)
                                    '1 mile' (x9)
                                    '60 feet' (x1)
                                    '120 feet' (x1)
                                    '1200 feet' (x1)
                            [target] : object {Book 2 - The Destiny War.items.[].system.heightening.levels.5.target}
                                value : string {Book 2 - The Destiny War.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures')
                        6 : object {Book 2 - The Destiny War.items.[].system.heightening.levels.6}
                            target : object {Book 2 - The Destiny War.items.[].system.heightening.levels.6.target}
                                value : string {Book 2 - The Destiny War.items.[].system.heightening.levels.6.target.value} (same value: 'any number of objects')
                        [7] : object {Book 2 - The Destiny War.items.[].system.heightening.levels.7}
                            [area] : object {Book 2 - The Destiny War.items.[].system.heightening.levels.7.area}
                                areaType : string {Book 2 - The Destiny War.items.[].system.heightening.levels.7.area.areaType} (same value: 'cone')
                                value : string {Book 2 - The Destiny War.items.[].system.heightening.levels.7.area.value} (same value: '60')
                            [target] : object {Book 2 - The Destiny War.items.[].system.heightening.levels.7.target}
                                value : string {Book 2 - The Destiny War.items.[].system.heightening.levels.7.target.value} (3 different values)
                                    '10 creatures' (x3)
                                    '5 creatures' (x2)
                                    '1 unattended object with a Bulk of 2 or less' (x1)
                            range : object {Book 2 - The Destiny War.items.[].system.heightening.levels.7.range}
                                value : string {Book 2 - The Destiny War.items.[].system.heightening.levels.7.range.value} (same value: '1 mile')
                        [8] : object {Book 2 - The Destiny War.items.[].system.heightening.levels.8}
                            target : object {Book 2 - The Destiny War.items.[].system.heightening.levels.8.target}
                                value : string {Book 2 - The Destiny War.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
                        [9] : object {Book 2 - The Destiny War.items.[].system.heightening.levels.9}
                            target : object {Book 2 - The Destiny War.items.[].system.heightening.levels.9.target}
                                value : string {Book 2 - The Destiny War.items.[].system.heightening.levels.9.target.value} (2 different values)
                                    '10 creatures that aren\'t on their home plane' (x1)
                                    '5 creatures' (x1)
                    type : string {Book 2 - The Destiny War.items.[].system.heightening.type} (2 different values)
                        'fixed' (x42)
                        'interval' (x35)
                    [damage] : object {Book 2 - The Destiny War.items.[].system.heightening.damage}
                        0 : string {Book 2 - The Destiny War.items.[].system.heightening.damage.0} (9 different values)
                            '2d6' (x10)
                            '1d6' (x7)
                            '1d8' (x6)
                            '1d10' (x6)
                            '1d4' (x2)
                            '2d10' (x1)
                            '2d8' (x1)
                            '2d4' (x1)
                            '8' (x1)
                        [v1pnjhfu6e9akqe0] : string {Book 2 - The Destiny War.items.[].system.heightening.damage.v1pnjhfu6e9akqe0} (same value: '1d4')
                    [interval] : integer {Book 2 - The Destiny War.items.[].system.heightening.interval} (3 different values)
                        1 (x32)
                        2 (x2)
                        4 (x1)
                [hp] : object {Book 2 - The Destiny War.items.[].system.hp}
                    max : integer {Book 2 - The Destiny War.items.[].system.hp.max} (same value: 0)
                    value : integer {Book 2 - The Destiny War.items.[].system.hp.value} (same value: 0)
                [level] : object {Book 2 - The Destiny War.items.[].system.level}
                    value : integer {Book 2 - The Destiny War.items.[].system.level.value} (15 different values)
                [location] : object {Book 2 - The Destiny War.items.[].system.location}
                    [heightenedLevel] : integer {Book 2 - The Destiny War.items.[].system.location.heightenedLevel} (9 different values)
                        8 (x37)
                        7 (x22)
                        6 (x16)
                        9 (x16)
                        4 (x14)
                        5 (x8)
                        2 (x6)
                        1 (x6)
                        3 (x4)
                    [uses] : object {Book 2 - The Destiny War.items.[].system.location.uses}
                        max : integer {Book 2 - The Destiny War.items.[].system.location.uses.max} (2 different values)
                            3 (x5)
                            2 (x5)
                        value : integer {Book 2 - The Destiny War.items.[].system.location.uses.value} (2 different values)
                            3 (x5)
                            2 (x5)
                    [value] : string {Book 2 - The Destiny War.items.[].system.location.value} (22 different values)
                [material] : object {Book 2 - The Destiny War.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [overlays] : object {Book 2 - The Destiny War.items.[].system.overlays}
                    [2I469pfbYcmFvzOA] : object {Book 2 - The Destiny War.items.[].system.overlays.2I469pfbYcmFvzOA}
                        _id : string {Book 2 - The Destiny War.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
                        name : string {Book 2 - The Destiny War.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
                        overlayType : string {Book 2 - The Destiny War.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
                        sort : integer {Book 2 - The Destiny War.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
                        system : object {Book 2 - The Destiny War.items.[].system.overlays.2I469pfbYcmFvzOA.system}
                            damage : object {Book 2 - The Destiny War.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
                                0 : object {Book 2 - The Destiny War.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
                                    [category] : empty
                                    type : string {Book 2 - The Destiny War.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
                    [37gy7l19tik74o4s] : object {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s}
                        _id : string {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
                        name : string {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
                        overlayType : string {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
                        sort : integer {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                        system : object {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.system}
                            damage : object {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
                                0 : object {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
                                    formula : string {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
                                damage : object {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                    0 : string {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.system.range}
                                value : string {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
                            time : object {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.system.time}
                                value : string {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
                            traits : object {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
                                value : array<string> {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                        'concentrate' (x2)
                                        'healing' (x2)
                                        'manipulate' (x2)
                                        'vitality' (x2)
                    [4gyp3qlsv5ywdyjq] : object {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq}
                        _id : string {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
                        name : string {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
                        overlayType : string {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
                        sort : integer {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
                        system : object {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
                            damage : object {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
                                0 : object {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
                                    formula : string {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
                                damage : object {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
                                    0 : string {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
                                value : string {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
                            target : object {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
                                value : string {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
                            time : object {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
                                value : string {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
                            traits : object {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
                                value : array<string> {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
                                        'concentrate' (x2)
                                        'manipulate' (x2)
                                        'void' (x2)
                    [6wf5l1kiwcdtnx6s] : object {Book 2 - The Destiny War.items.[].system.overlays.6wf5l1kiwcdtnx6s}
                        _id : string {Book 2 - The Destiny War.items.[].system.overlays.6wf5l1kiwcdtnx6s._id} (same value: '6wf5l1kiwcdtnx6s')
                        overlayType : string {Book 2 - The Destiny War.items.[].system.overlays.6wf5l1kiwcdtnx6s.overlayType} (same value: 'override')
                        sort : integer {Book 2 - The Destiny War.items.[].system.overlays.6wf5l1kiwcdtnx6s.sort} (same value: 3)
                        system : object {Book 2 - The Destiny War.items.[].system.overlays.6wf5l1kiwcdtnx6s.system}
                            area : object {Book 2 - The Destiny War.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.area}
                                value : string {Book 2 - The Destiny War.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.area.value} (same value: '60')
                            damage : object {Book 2 - The Destiny War.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.damage}
                                0 : object {Book 2 - The Destiny War.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.damage.0}
                                    formula : string {Book 2 - The Destiny War.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.damage.0.formula} (same value: '4d6')
                            heightening : object {Book 2 - The Destiny War.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.heightening}
                                damage : object {Book 2 - The Destiny War.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.heightening.damage}
                                    0 : string {Book 2 - The Destiny War.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.heightening.damage.0} (same value: '2d6')
                            target : object {Book 2 - The Destiny War.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.target}
                                value : string {Book 2 - The Destiny War.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.target.value} (same value: 'All creatures')
                            time : object {Book 2 - The Destiny War.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.time}
                                value : string {Book 2 - The Destiny War.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.time.value} (same value: '3')
                    [7qdtetowq348s9oc] : object {Book 2 - The Destiny War.items.[].system.overlays.7qdtetowq348s9oc}
                        _id : string {Book 2 - The Destiny War.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
                        overlayType : string {Book 2 - The Destiny War.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
                        sort : integer {Book 2 - The Destiny War.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                        system : object {Book 2 - The Destiny War.items.[].system.overlays.7qdtetowq348s9oc.system}
                            range : object {Book 2 - The Destiny War.items.[].system.overlays.7qdtetowq348s9oc.system.range}
                                value : string {Book 2 - The Destiny War.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
                            time : object {Book 2 - The Destiny War.items.[].system.overlays.7qdtetowq348s9oc.system.time}
                                value : string {Book 2 - The Destiny War.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
                    [7vbvdrv2cl87sqta] : object {Book 2 - The Destiny War.items.[].system.overlays.7vbvdrv2cl87sqta}
                        _id : string {Book 2 - The Destiny War.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
                        overlayType : string {Book 2 - The Destiny War.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
                        sort : integer {Book 2 - The Destiny War.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                        system : object {Book 2 - The Destiny War.items.[].system.overlays.7vbvdrv2cl87sqta.system}
                            area : object {Book 2 - The Destiny War.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
                                type : string {Book 2 - The Destiny War.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
                                value : integer {Book 2 - The Destiny War.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            range : object {Book 2 - The Destiny War.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
                                value : string {Book 2 - The Destiny War.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
                            target : object {Book 2 - The Destiny War.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
                                value : string {Book 2 - The Destiny War.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
                            time : object {Book 2 - The Destiny War.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
                                value : string {Book 2 - The Destiny War.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
                            traits : object {Book 2 - The Destiny War.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
                                value : array<string> {Book 2 - The Destiny War.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 2 - The Destiny War.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                        'concentrate' (x2)
                                        'healing' (x2)
                                        'manipulate' (x2)
                                        'vitality' (x2)
                    [UTMlHk0o5FXLlwwM] : object {Book 2 - The Destiny War.items.[].system.overlays.UTMlHk0o5FXLlwwM}
                        _id : string {Book 2 - The Destiny War.items.[].system.overlays.UTMlHk0o5FXLlwwM._id} (same value: 'UTMlHk0o5FXLlwwM')
                        name : string {Book 2 - The Destiny War.items.[].system.overlays.UTMlHk0o5FXLlwwM.name} (same value: 'Shadow Blast (Will)')
                        overlayType : string {Book 2 - The Destiny War.items.[].system.overlays.UTMlHk0o5FXLlwwM.overlayType} (same value: 'override')
                        sort : integer {Book 2 - The Destiny War.items.[].system.overlays.UTMlHk0o5FXLlwwM.sort} (same value: 2)
                        system : object {Book 2 - The Destiny War.items.[].system.overlays.UTMlHk0o5FXLlwwM.system}
                            defense : object {Book 2 - The Destiny War.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense}
                                save : object {Book 2 - The Destiny War.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save}
                                    basic : boolean {Book 2 - The Destiny War.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.basic} (same value: False)
                                    statistic : string {Book 2 - The Destiny War.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.statistic} (same value: 'will')
                    [ah0wlzxg5wb7q038] : object {Book 2 - The Destiny War.items.[].system.overlays.ah0wlzxg5wb7q038}
                        _id : string {Book 2 - The Destiny War.items.[].system.overlays.ah0wlzxg5wb7q038._id} (same value: 'ah0wlzxg5wb7q038')
                        overlayType : string {Book 2 - The Destiny War.items.[].system.overlays.ah0wlzxg5wb7q038.overlayType} (same value: 'override')
                        sort : integer {Book 2 - The Destiny War.items.[].system.overlays.ah0wlzxg5wb7q038.sort} (same value: 2)
                        system : object {Book 2 - The Destiny War.items.[].system.overlays.ah0wlzxg5wb7q038.system}
                            area : object {Book 2 - The Destiny War.items.[].system.overlays.ah0wlzxg5wb7q038.system.area}
                                value : string {Book 2 - The Destiny War.items.[].system.overlays.ah0wlzxg5wb7q038.system.area.value} (same value: '30')
                            damage : object {Book 2 - The Destiny War.items.[].system.overlays.ah0wlzxg5wb7q038.system.damage}
                                0 : object {Book 2 - The Destiny War.items.[].system.overlays.ah0wlzxg5wb7q038.system.damage.0}
                                    formula : string {Book 2 - The Destiny War.items.[].system.overlays.ah0wlzxg5wb7q038.system.damage.0.formula} (same value: '3d6')
                            heightening : object {Book 2 - The Destiny War.items.[].system.overlays.ah0wlzxg5wb7q038.system.heightening}
                                damage : object {Book 2 - The Destiny War.items.[].system.overlays.ah0wlzxg5wb7q038.system.heightening.damage}
                                    0 : string {Book 2 - The Destiny War.items.[].system.overlays.ah0wlzxg5wb7q038.system.heightening.damage.0} (same value: '2d6')
                            target : object {Book 2 - The Destiny War.items.[].system.overlays.ah0wlzxg5wb7q038.system.target}
                                value : string {Book 2 - The Destiny War.items.[].system.overlays.ah0wlzxg5wb7q038.system.target.value} (same value: 'All creatures')
                            time : object {Book 2 - The Destiny War.items.[].system.overlays.ah0wlzxg5wb7q038.system.time}
                                value : string {Book 2 - The Destiny War.items.[].system.overlays.ah0wlzxg5wb7q038.system.time.value} (same value: '2')
                    [cUFX7ExSLeoa3vIF] : object {Book 2 - The Destiny War.items.[].system.overlays.cUFX7ExSLeoa3vIF}
                        _id : string {Book 2 - The Destiny War.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
                        name : string {Book 2 - The Destiny War.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
                        overlayType : string {Book 2 - The Destiny War.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
                        sort : integer {Book 2 - The Destiny War.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
                        system : object {Book 2 - The Destiny War.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
                            damage : object {Book 2 - The Destiny War.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
                                0 : object {Book 2 - The Destiny War.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
                                    [category] : empty
                                    type : string {Book 2 - The Destiny War.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
                    [lfxcoz2d3f8j2zq1] : object {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1}
                        _id : string {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
                        name : string {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
                        overlayType : string {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
                        sort : integer {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                        system : object {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
                            damage : object {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                0 : object {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                    kinds : array<string> {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                value : string {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
                            target : object {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                value : string {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
                            time : object {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                value : string {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
                            traits : object {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                value : array<string> {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                        'concentrate' (x2)
                                        'healing' (x2)
                                        'manipulate' (x2)
                                        'vitality' (x2)
                    [pq7cxntbz4s8g5ik] : object {Book 2 - The Destiny War.items.[].system.overlays.pq7cxntbz4s8g5ik}
                        _id : string {Book 2 - The Destiny War.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
                        overlayType : string {Book 2 - The Destiny War.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
                        sort : integer {Book 2 - The Destiny War.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
                        system : object {Book 2 - The Destiny War.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
                            range : object {Book 2 - The Destiny War.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
                                value : string {Book 2 - The Destiny War.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
                            time : object {Book 2 - The Destiny War.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
                                value : string {Book 2 - The Destiny War.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
                    [rvhoa43rqqqp8izn] : object {Book 2 - The Destiny War.items.[].system.overlays.rvhoa43rqqqp8izn}
                        _id : string {Book 2 - The Destiny War.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
                        overlayType : string {Book 2 - The Destiny War.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
                        sort : integer {Book 2 - The Destiny War.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
                        system : object {Book 2 - The Destiny War.items.[].system.overlays.rvhoa43rqqqp8izn.system}
                            area : object {Book 2 - The Destiny War.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
                                type : string {Book 2 - The Destiny War.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
                                value : integer {Book 2 - The Destiny War.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
                            range : object {Book 2 - The Destiny War.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
                                value : string {Book 2 - The Destiny War.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
                            target : object {Book 2 - The Destiny War.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
                                value : string {Book 2 - The Destiny War.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
                            time : object {Book 2 - The Destiny War.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
                                value : string {Book 2 - The Destiny War.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
                            traits : object {Book 2 - The Destiny War.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
                                value : array<string> {Book 2 - The Destiny War.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 2 - The Destiny War.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
                                        'concentrate' (x2)
                                        'manipulate' (x2)
                                        'void' (x2)
                    [weox8ze9kgj6nz0h] : object {Book 2 - The Destiny War.items.[].system.overlays.weox8ze9kgj6nz0h}
                        _id : string {Book 2 - The Destiny War.items.[].system.overlays.weox8ze9kgj6nz0h._id} (same value: 'weox8ze9kgj6nz0h')
                        overlayType : string {Book 2 - The Destiny War.items.[].system.overlays.weox8ze9kgj6nz0h.overlayType} (same value: 'override')
                        sort : integer {Book 2 - The Destiny War.items.[].system.overlays.weox8ze9kgj6nz0h.sort} (same value: 1)
                        system : object {Book 2 - The Destiny War.items.[].system.overlays.weox8ze9kgj6nz0h.system}
                            target : object {Book 2 - The Destiny War.items.[].system.overlays.weox8ze9kgj6nz0h.system.target}
                                value : string {Book 2 - The Destiny War.items.[].system.overlays.weox8ze9kgj6nz0h.system.target.value} (same value: 'All creatures')
                            time : object {Book 2 - The Destiny War.items.[].system.overlays.weox8ze9kgj6nz0h.system.time}
                                value : string {Book 2 - The Destiny War.items.[].system.overlays.weox8ze9kgj6nz0h.system.time.value} (same value: '1')
                    [z04svm1cvfcxtplb] : object {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb}
                        _id : string {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
                        name : string {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
                        overlayType : string {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
                        sort : integer {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
                        system : object {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb.system}
                            damage : object {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
                                0 : object {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
                                    kinds : array<string> {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
                                value : string {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
                            target : object {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
                                value : string {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
                            time : object {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
                                value : string {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
                            traits : object {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
                                value : array<string> {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
                                        'concentrate' (x2)
                                        'manipulate' (x2)
                                        'void' (x2)
                    [zFWsMjoeCnLxqJaV] : object {Book 2 - The Destiny War.items.[].system.overlays.zFWsMjoeCnLxqJaV}
                        _id : string {Book 2 - The Destiny War.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
                        name : string {Book 2 - The Destiny War.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
                        overlayType : string {Book 2 - The Destiny War.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
                        sort : integer {Book 2 - The Destiny War.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
                        system : object {Book 2 - The Destiny War.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
                            damage : object {Book 2 - The Destiny War.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
                                0 : object {Book 2 - The Destiny War.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
                                    [category] : empty
                                    type : string {Book 2 - The Destiny War.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
                    [zjyfdrWBaUVi4O7b] : object {Book 2 - The Destiny War.items.[].system.overlays.zjyfdrWBaUVi4O7b}
                        _id : string {Book 2 - The Destiny War.items.[].system.overlays.zjyfdrWBaUVi4O7b._id} (same value: 'zjyfdrWBaUVi4O7b')
                        name : string {Book 2 - The Destiny War.items.[].system.overlays.zjyfdrWBaUVi4O7b.name} (same value: 'Shadow Blast (Reflex)')
                        overlayType : string {Book 2 - The Destiny War.items.[].system.overlays.zjyfdrWBaUVi4O7b.overlayType} (same value: 'override')
                        sort : integer {Book 2 - The Destiny War.items.[].system.overlays.zjyfdrWBaUVi4O7b.sort} (same value: 1)
                        system : object {Book 2 - The Destiny War.items.[].system.overlays.zjyfdrWBaUVi4O7b.system}
                            defense : object {Book 2 - The Destiny War.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense}
                                save : object {Book 2 - The Destiny War.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save}
                                    basic : boolean {Book 2 - The Destiny War.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.basic} (same value: False)
                                    statistic : string {Book 2 - The Destiny War.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.statistic} (same value: 'reflex')
                [prepared] : object {Book 2 - The Destiny War.items.[].system.prepared}
                    [flexible] : boolean {Book 2 - The Destiny War.items.[].system.prepared.flexible} (same value: False)
                    value : string {Book 2 - The Destiny War.items.[].system.prepared.value} (3 different values)
                        'innate' (x19)
                        'prepared' (x2)
                        'focus' (x2)
                [price] : object {Book 2 - The Destiny War.items.[].system.price}
                    [per] : integer {Book 2 - The Destiny War.items.[].system.price.per} (same value: 10)
                    value : object {Book 2 - The Destiny War.items.[].system.price.value}
                        [gp] : integer {Book 2 - The Destiny War.items.[].system.price.value.gp} (14 different values)
                        [sp] : integer {Book 2 - The Destiny War.items.[].system.price.value.sp} (2 different values)
                            1 (x4)
                            5 (x1)
                [proficiency] : object {Book 2 - The Destiny War.items.[].system.proficiency}
                    value : integer {Book 2 - The Destiny War.items.[].system.proficiency.value} (2 different values)
                        1 (x18)
                        0 (x5)
                publication : object {Book 2 - The Destiny War.items.[].system.publication}
                    license : string {Book 2 - The Destiny War.items.[].system.publication.license} (2 different values)
                        'OGL' (x567)
                        'ORC' (x8)
                    remaster : boolean {Book 2 - The Destiny War.items.[].system.publication.remaster} (2 different values)
                        False (x567)
                        True (x8)
                    title : string {Book 2 - The Destiny War.items.[].system.publication.title} (9 different values)
                        '' (x250)
                        'Pathfinder Core Rulebook' (x214)
                        'Pathfinder Bestiary' (x79)
                        'Pathfinder #191: The Destiny War' (x12)
                        'Pathfinder Player Core' (x8)
                        'Pathfinder Bestiary 3' (x6)
                        'Pathfinder Bestiary 2' (x4)
                        'Pathfinder #160: Assault on Hunting Lodge Seven' (x1)
                        'Pathfinder Secrets of Magic' (x1)
                [quantity] : integer {Book 2 - The Destiny War.items.[].system.quantity} (3 different values)
                    1 (x33)
                    6 (x2)
                    10 (x2)
                [range] : mixed
                    object {Book 2 - The Destiny War.items.[].system.range}
                        value : string {Book 2 - The Destiny War.items.[].system.range.value} (14 different values)
                    integer {Book 2 - The Destiny War.items.[].system.range} (2 different values)
                        30 (x1)
                        60 (x1)
                [requirements] : string {Book 2 - The Destiny War.items.[].system.requirements} (same value: '')
                [ritual] : object {Book 2 - The Destiny War.items.[].system.ritual}
                    primary : object {Book 2 - The Destiny War.items.[].system.ritual.primary}
                        check : string {Book 2 - The Destiny War.items.[].system.ritual.primary.check} (3 different values)
                            'Religion (expert; you must be a demon)' (x4)
                            'Arcana (expert), Occultism (expert), or Religion (expert)' (x2)
                            'Arcana (legendary) or Occultism (legendary)' (x1)
                    secondary : object {Book 2 - The Destiny War.items.[].system.ritual.secondary}
                        casters : integer {Book 2 - The Destiny War.items.[].system.ritual.secondary.casters} (3 different values)
                            0 (x4)
                            1 (x2)
                            6 (x1)
                        checks : string {Book 2 - The Destiny War.items.[].system.ritual.secondary.checks} (3 different values)
                            '' (x4)
                            'Religion' (x2)
                            'Crafting, Society' (x1)
                rules : ignored (Foundry rules object) {Book 2 - The Destiny War.items.[].system.rules}
                [mod] : object {Book 2 - The Destiny War.items.[].system.mod}
                    value : integer {Book 2 - The Destiny War.items.[].system.mod.value} (9 different values)
                        25 (x3)
                        29 (x2)
                        26 (x2)
                        24 (x2)
                        19 (x1)
                        0 (x1)
                        27 (x1)
                        32 (x1)
                        31 (x1)
                [proficient] : object {Book 2 - The Destiny War.items.[].system.proficient}
                    value : integer {Book 2 - The Destiny War.items.[].system.proficient.value} (same value: 0)
                [reload] : object {Book 2 - The Destiny War.items.[].system.reload}
                    value : string {Book 2 - The Destiny War.items.[].system.reload.value} (3 different values)
                        '' (x8)
                        '-' (x2)
                        '1' (x1)
                [runes] : object {Book 2 - The Destiny War.items.[].system.runes}
                    potency : integer {Book 2 - The Destiny War.items.[].system.runes.potency} (4 different values)
                        2 (x7)
                        0 (x4)
                        1 (x3)
                        3 (x1)
                    property : array<string> {Book 2 - The Destiny War.items.[].system.runes.property}
                        Length: min=0 max=2
                        Value type: string {Book 2 - The Destiny War.items.[].system.runes.property.[]} (4 different values)
                            'wounding' (x2)
                            'shock' (x1)
                            'thundering' (x1)
                            'greaterFrost' (x1)
                    [resilient] : integer {Book 2 - The Destiny War.items.[].system.runes.resilient} (3 different values)
                        2 (x2)
                        0 (x1)
                        1 (x1)
                    [striking] : integer {Book 2 - The Destiny War.items.[].system.runes.striking} (3 different values)
                        2 (x5)
                        0 (x3)
                        1 (x3)
                [showSlotlessLevels] : object {Book 2 - The Destiny War.items.[].system.showSlotlessLevels}
                    value : boolean {Book 2 - The Destiny War.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {Book 2 - The Destiny War.items.[].system.size} (2 different values)
                    'med' (x29)
                    'lg' (x8)
                [slots] : object {Book 2 - The Destiny War.items.[].system.slots}
                    [slot0] : object {Book 2 - The Destiny War.items.[].system.slots.slot0}
                        max : integer {Book 2 - The Destiny War.items.[].system.slots.slot0.max} (2 different values)
                            5 (x2)
                            1 (x1)
                        [prepared] : array<object> {Book 2 - The Destiny War.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=5
                            Value type: object {Book 2 - The Destiny War.items.[].system.slots.slot0.prepared.[]}
                                id : string {Book 2 - The Destiny War.items.[].system.slots.slot0.prepared.[].id} (10 different values)
                                    'Zkqvw0keVnjyXJAA' (x1)
                                    'NG1JycLf25OkDGtX' (x1)
                                    'fjtF3N2j0bz4NdPg' (x1)
                                    'DdYQkwVYlGbPQn3z' (x1)
                                    'KtrlF6U5CnPxzVrk' (x1)
                                    'sU0PJEZ1GylVxhOt' (x1)
                                    '0Ezl7Cf0Amo8JiXz' (x1)
                                    'viNPKUfFyRm6kZOQ' (x1)
                                    'SF24EWCx9ZOqg1bD' (x1)
                                    'NfiWc1WK4q3CQguY' (x1)
                        [value] : integer {Book 2 - The Destiny War.items.[].system.slots.slot0.value} (same value: 1)
                    [slot1] : object {Book 2 - The Destiny War.items.[].system.slots.slot1}
                        max : integer {Book 2 - The Destiny War.items.[].system.slots.slot1.max} (same value: 3)
                        prepared : array<object> {Book 2 - The Destiny War.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 2 - The Destiny War.items.[].system.slots.slot1.prepared.[]}
                                id : string {Book 2 - The Destiny War.items.[].system.slots.slot1.prepared.[].id} (6 different values)
                                    'Dq2tbGm4rGBeASSs' (x1)
                                    'vL8A799l5RSKUx4O' (x1)
                                    'piomuDraADGfoAP9' (x1)
                                    'AIAac9AD4D8cnoaa' (x1)
                                    'Z9jp3updnksfk1Ma' (x1)
                                    'UOJDZiPiBLlMcufe' (x1)
                    [slot2] : object {Book 2 - The Destiny War.items.[].system.slots.slot2}
                        max : integer {Book 2 - The Destiny War.items.[].system.slots.slot2.max} (same value: 3)
                        prepared : array<object> {Book 2 - The Destiny War.items.[].system.slots.slot2.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 2 - The Destiny War.items.[].system.slots.slot2.prepared.[]}
                                id : string {Book 2 - The Destiny War.items.[].system.slots.slot2.prepared.[].id} (6 different values)
                                    'a2BRRpPdLeH5Pmnu' (x1)
                                    'LrpFYCZEGbvlb7cL' (x1)
                                    'sCztB1vL75VWJHDZ' (x1)
                                    'VhkOxtJ8HHstIfOK' (x1)
                                    '4G5LB93HxI5dOb6c' (x1)
                                    'v784FU2UXThKacdM' (x1)
                    [slot3] : object {Book 2 - The Destiny War.items.[].system.slots.slot3}
                        max : integer {Book 2 - The Destiny War.items.[].system.slots.slot3.max} (same value: 3)
                        prepared : array<object> {Book 2 - The Destiny War.items.[].system.slots.slot3.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 2 - The Destiny War.items.[].system.slots.slot3.prepared.[]}
                                id : string {Book 2 - The Destiny War.items.[].system.slots.slot3.prepared.[].id} (6 different values)
                                    '0SDTzHtOTO6zi9K1' (x1)
                                    'Jx7UjXgAJ7o0FDAm' (x1)
                                    'NxTZH2CRmvMd5LEb' (x1)
                                    '8ymU3Gpm7sxCfggC' (x1)
                                    'hNNPsDKBbplTSlaC' (x1)
                                    'IwWHvxdYD1szOivI' (x1)
                    [slot4] : object {Book 2 - The Destiny War.items.[].system.slots.slot4}
                        max : integer {Book 2 - The Destiny War.items.[].system.slots.slot4.max} (2 different values)
                            3 (x2)
                            4 (x1)
                        [prepared] : array<object> {Book 2 - The Destiny War.items.[].system.slots.slot4.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 2 - The Destiny War.items.[].system.slots.slot4.prepared.[]}
                                id : string {Book 2 - The Destiny War.items.[].system.slots.slot4.prepared.[].id} (5 different values)
                                    'zjx7F9B4j9bTHhOY' (x2)
                                    'ze5lduR6WJh5Sqnw' (x1)
                                    'o5YiDAlGB7PaFejY' (x1)
                                    'Lx6nUmT3z0W8kk5c' (x1)
                                    'HeK2fMj6exGvrjgK' (x1)
                        [value] : integer {Book 2 - The Destiny War.items.[].system.slots.slot4.value} (same value: 4)
                    [slot5] : object {Book 2 - The Destiny War.items.[].system.slots.slot5}
                        max : integer {Book 2 - The Destiny War.items.[].system.slots.slot5.max} (2 different values)
                            3 (x2)
                            1 (x1)
                        [prepared] : array<object> {Book 2 - The Destiny War.items.[].system.slots.slot5.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 2 - The Destiny War.items.[].system.slots.slot5.prepared.[]}
                                id : string {Book 2 - The Destiny War.items.[].system.slots.slot5.prepared.[].id} (6 different values)
                                    'Pl93T9d4an1pqDin' (x1)
                                    'EqcUmqCljS8MrS0Z' (x1)
                                    '2Zd45ELxVsS3lRW7' (x1)
                                    '1BwiTC5U02ACYlhG' (x1)
                                    'hNNPsDKBbplTSlaC' (x1)
                                    'weSZyPjrRBqAqB3e' (x1)
                        [value] : integer {Book 2 - The Destiny War.items.[].system.slots.slot5.value} (same value: 1)
                    [slot6] : object {Book 2 - The Destiny War.items.[].system.slots.slot6}
                        max : integer {Book 2 - The Destiny War.items.[].system.slots.slot6.max} (same value: 3)
                        prepared : array<object> {Book 2 - The Destiny War.items.[].system.slots.slot6.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 2 - The Destiny War.items.[].system.slots.slot6.prepared.[]}
                                id : string {Book 2 - The Destiny War.items.[].system.slots.slot6.prepared.[].id} (6 different values)
                                    'YK7gfBkGftBjEF24' (x1)
                                    'hYSHokgOZJrVEUuw' (x1)
                                    'IS3Ca7ZSnRrjB1hx' (x1)
                                    'NjPhLqr4CzDGuy6g' (x1)
                                    'hNNPsDKBbplTSlaC' (x1)
                                    'zLLZWH2Jjwdl6GRp' (x1)
                    [slot7] : object {Book 2 - The Destiny War.items.[].system.slots.slot7}
                        max : integer {Book 2 - The Destiny War.items.[].system.slots.slot7.max} (3 different values)
                            3 (x1)
                            1 (x1)
                            6 (x1)
                        [prepared] : array<object> {Book 2 - The Destiny War.items.[].system.slots.slot7.prepared}
                            Length: min=3 max=6
                            Value type: object {Book 2 - The Destiny War.items.[].system.slots.slot7.prepared.[]}
                                id : string {Book 2 - The Destiny War.items.[].system.slots.slot7.prepared.[].id} (6 different values)
                                    'GyT3MjBVpG3NMw55' (x4)
                                    'NJ8rHxfA22owzy7o' (x1)
                                    'JbGBmLn1ERKSeth9' (x1)
                                    '2nwjTjMHSkGq5tEV' (x1)
                                    'JPSc7huZqIcFsrA6' (x1)
                                    'M1VEQzDIguScfkfV' (x1)
                        [value] : integer {Book 2 - The Destiny War.items.[].system.slots.slot7.value} (same value: 1)
                    [slot8] : object {Book 2 - The Destiny War.items.[].system.slots.slot8}
                        max : integer {Book 2 - The Destiny War.items.[].system.slots.slot8.max} (same value: 3)
                        prepared : array<object> {Book 2 - The Destiny War.items.[].system.slots.slot8.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 2 - The Destiny War.items.[].system.slots.slot8.prepared.[]}
                                id : string {Book 2 - The Destiny War.items.[].system.slots.slot8.prepared.[].id} (3 different values)
                                    'PXSM2q5puXjgP3Pe' (x1)
                                    'eFfFOvLTgTIpiADa' (x1)
                                    'hAxLw10ahFhngj8U' (x1)
                [slug] : string {Book 2 - The Destiny War.items.[].system.slug} (179 different values)
                [specific] : object {Book 2 - The Destiny War.items.[].system.specific}
                    material : object {Book 2 - The Destiny War.items.[].system.specific.material}
                        [grade] : empty
                        [type] : empty
                    runes : object {Book 2 - The Destiny War.items.[].system.specific.runes}
                        potency : integer {Book 2 - The Destiny War.items.[].system.specific.runes.potency} (same value: 2)
                        property : array<> {Book 2 - The Destiny War.items.[].system.specific.runes.property}
                            Length: min=0 max=0
                            Value type: empty
                        striking : integer {Book 2 - The Destiny War.items.[].system.specific.runes.striking} (same value: 2)
                [speedPenalty] : integer {Book 2 - The Destiny War.items.[].system.speedPenalty} (2 different values)
                    0 (x2)
                    -10 (x2)
                [spell] : object {Book 2 - The Destiny War.items.[].system.spell}
                    _id : string {Book 2 - The Destiny War.items.[].system.spell._id} (same value: 'Zi0m0LbKXIrzgQXm')
                    flags : object {Book 2 - The Destiny War.items.[].system.spell.flags}
                        core : object {Book 2 - The Destiny War.items.[].system.spell.flags.core}
                            sourceId : string {Book 2 - The Destiny War.items.[].system.spell.flags.core.sourceId} (same value: 'Compendium.pf2e.spells-srd.Item.6lO6uMQxbqmYho0e')
                    img : string {Book 2 - The Destiny War.items.[].system.spell.img} (same value: 'icons/magic/unholy/hand-fire-skeleton-pink.webp')
                    name : string {Book 2 - The Destiny War.items.[].system.spell.name} (same value: 'Necrotize')
                    sort : integer {Book 2 - The Destiny War.items.[].system.spell.sort} (same value: 0)
                    system : object {Book 2 - The Destiny War.items.[].system.spell.system}
                        [area] : empty
                        cost : object {Book 2 - The Destiny War.items.[].system.spell.system.cost}
                            value : string {Book 2 - The Destiny War.items.[].system.spell.system.cost.value} (same value: '')
                        counteraction : boolean {Book 2 - The Destiny War.items.[].system.spell.system.counteraction} (same value: False)
                        damage : object {Book 2 - The Destiny War.items.[].system.spell.system.damage}
                            0 : object {Book 2 - The Destiny War.items.[].system.spell.system.damage.0}
                                applyMod : boolean {Book 2 - The Destiny War.items.[].system.spell.system.damage.0.applyMod} (same value: False)
                                [category] : empty
                                formula : string {Book 2 - The Destiny War.items.[].system.spell.system.damage.0.formula} (same value: '12d6')
                                kinds : array<string> {Book 2 - The Destiny War.items.[].system.spell.system.damage.0.kinds}
                                    Length: min=1 max=1
                                    Value type: string {Book 2 - The Destiny War.items.[].system.spell.system.damage.0.kinds.[]} (same value: 'damage')
                                type : string {Book 2 - The Destiny War.items.[].system.spell.system.damage.0.type} (same value: 'void')
                        defense : object {Book 2 - The Destiny War.items.[].system.spell.system.defense}
                            save : object {Book 2 - The Destiny War.items.[].system.spell.system.defense.save}
                                basic : boolean {Book 2 - The Destiny War.items.[].system.spell.system.defense.save.basic} (same value: False)
                                statistic : string {Book 2 - The Destiny War.items.[].system.spell.system.defense.save.statistic} (same value: 'fortitude')
                        description : object {Book 2 - The Destiny War.items.[].system.spell.system.description}
                            value : string {Book 2 - The Destiny War.items.[].system.spell.system.description.value} (same value: '<p>You necrotize part of a creature\'s body, harming it and debilitating it as its body putrefies, mimicking the natural process of decay. The target takes 12d6 void damage and one of the following debilitations; roll [[/r 1d4]] to randomly determine which. The effects depend on its Fortitude save.</p>
                            <ol>
                            <li><strong>Bones</strong> The target\'s bones necrotize and become spongy and weak, giving it weakness 3 to bludgeoning damage.</li>
                            <li><strong>Joints</strong> The target\'s joints necrotize, making its movements ungainly and clumsy. It becomes @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1}.</li>
                            <li><strong>Legs</strong> The target\'s legs necrotize, as well as any other limbs associated with forms of movement, making it harder for the creature to move. The target takes a -10-foot status penalty to its Speeds. @UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Necrotize (Legs)]</li>
                            <li><strong>Muscles</strong> The target\'s muscles necrotize, rotting away. The target becomes @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1}.</li>
                            </ol>
                            <hr />
                            <p><strong>Critical Success</strong> The target is unaffected.</p>
                            <p><strong>Success</strong> The target takes half damage and the debilitation lasts until the end of your next turn.</p>
                            <p><strong>Failure</strong> The target takes full damage and the debilitation lasts for 1 minute.</p>
                            <p><strong>Critical Failure</strong> The target takes double damage, and you can pick a second debilitation to apply, in addition to the one you rolled randomly. Both debilitations last for 1 minute.</p>
                            <hr />
                            <p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>')
                        duration : object {Book 2 - The Destiny War.items.[].system.spell.system.duration}
                            sustained : boolean {Book 2 - The Destiny War.items.[].system.spell.system.duration.sustained} (same value: False)
                            value : string {Book 2 - The Destiny War.items.[].system.spell.system.duration.value} (same value: '')
                        heightening : object {Book 2 - The Destiny War.items.[].system.spell.system.heightening}
                            damage : object {Book 2 - The Destiny War.items.[].system.spell.system.heightening.damage}
                                0 : string {Book 2 - The Destiny War.items.[].system.spell.system.heightening.damage.0} (same value: '2d6')
                            interval : integer {Book 2 - The Destiny War.items.[].system.spell.system.heightening.interval} (same value: 1)
                            type : string {Book 2 - The Destiny War.items.[].system.spell.system.heightening.type} (same value: 'interval')
                        level : object {Book 2 - The Destiny War.items.[].system.spell.system.level}
                            value : integer {Book 2 - The Destiny War.items.[].system.spell.system.level.value} (same value: 6)
                        location : object {Book 2 - The Destiny War.items.[].system.spell.system.location}
                            heightenedLevel : integer {Book 2 - The Destiny War.items.[].system.spell.system.location.heightenedLevel} (same value: 7)
                            [value] : empty
                        publication : object {Book 2 - The Destiny War.items.[].system.spell.system.publication}
                            license : string {Book 2 - The Destiny War.items.[].system.spell.system.publication.license} (same value: 'OGL')
                            remaster : boolean {Book 2 - The Destiny War.items.[].system.spell.system.publication.remaster} (same value: False)
                            title : string {Book 2 - The Destiny War.items.[].system.spell.system.publication.title} (same value: 'Pathfinder Secrets of Magic')
                        range : object {Book 2 - The Destiny War.items.[].system.spell.system.range}
                            value : string {Book 2 - The Destiny War.items.[].system.spell.system.range.value} (same value: '60 feet')
                        requirements : string {Book 2 - The Destiny War.items.[].system.spell.system.requirements} (same value: '')
                        rules : ignored (Foundry rules object) {Book 2 - The Destiny War.items.[].system.spell.system.rules}
                        slug : string {Book 2 - The Destiny War.items.[].system.spell.system.slug} (same value: 'necrotize')
                        target : object {Book 2 - The Destiny War.items.[].system.spell.system.target}
                            value : string {Book 2 - The Destiny War.items.[].system.spell.system.target.value} (same value: '1 living creature')
                        time : object {Book 2 - The Destiny War.items.[].system.spell.system.time}
                            value : string {Book 2 - The Destiny War.items.[].system.spell.system.time.value} (same value: '2')
                        traits : object {Book 2 - The Destiny War.items.[].system.spell.system.traits}
                            rarity : string {Book 2 - The Destiny War.items.[].system.spell.system.traits.rarity} (same value: 'common')
                            traditions : array<string> {Book 2 - The Destiny War.items.[].system.spell.system.traits.traditions}
                                Length: min=3 max=3
                                Value type: string {Book 2 - The Destiny War.items.[].system.spell.system.traits.traditions.[]} (3 different values)
                                    'arcane' (x1)
                                    'divine' (x1)
                                    'primal' (x1)
                            value : array<string> {Book 2 - The Destiny War.items.[].system.spell.system.traits.value}
                                Length: min=3 max=3
                                Value type: string {Book 2 - The Destiny War.items.[].system.spell.system.traits.value.[]} (3 different values)
                                    'concentrate' (x1)
                                    'manipulate' (x1)
                                    'void' (x1)
                    type : string {Book 2 - The Destiny War.items.[].system.spell.type} (same value: 'spell')
                [spelldc] : object {Book 2 - The Destiny War.items.[].system.spelldc}
                    dc : integer {Book 2 - The Destiny War.items.[].system.spelldc.dc} (9 different values)
                        36 (x5)
                        33 (x4)
                        37 (x3)
                        40 (x3)
                        32 (x2)
                        34 (x2)
                        38 (x2)
                        30 (x1)
                        43 (x1)
                    [mod] : integer {Book 2 - The Destiny War.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {Book 2 - The Destiny War.items.[].system.spelldc.value} (10 different values)
                        29 (x5)
                        25 (x5)
                        32 (x3)
                        26 (x2)
                        28 (x2)
                        30 (x2)
                        24 (x1)
                        22 (x1)
                        35 (x1)
                        23 (x1)
                    [item] : integer {Book 2 - The Destiny War.items.[].system.spelldc.item} (same value: 0)
                [splashDamage] : object {Book 2 - The Destiny War.items.[].system.splashDamage}
                    value : integer {Book 2 - The Destiny War.items.[].system.splashDamage.value} (same value: 0)
                [stackGroup] : string {Book 2 - The Destiny War.items.[].system.stackGroup} (same value: 'bolts')
                [strength] : integer {Book 2 - The Destiny War.items.[].system.strength} (2 different values)
                    1 (x2)
                    4 (x2)
                [target] : object {Book 2 - The Destiny War.items.[].system.target}
                    value : string {Book 2 - The Destiny War.items.[].system.target.value} (29 different values)
                [time] : object {Book 2 - The Destiny War.items.[].system.time}
                    value : string {Book 2 - The Destiny War.items.[].system.time.value} (8 different values)
                        '2' (x164)
                        '1' (x11)
                        '10 minutes' (x10)
                        '3' (x8)
                        '1 day' (x7)
                        '1 minute' (x6)
                        '1 to 3' (x6)
                        'reaction' (x2)
                [tradition] : object {Book 2 - The Destiny War.items.[].system.tradition}
                    value : string {Book 2 - The Destiny War.items.[].system.tradition.value} (3 different values)
                        'divine' (x14)
                        'occult' (x5)
                        'arcane' (x4)
                [traits] : object {Book 2 - The Destiny War.items.[].system.traits}
                    [rarity] : string {Book 2 - The Destiny War.items.[].system.traits.rarity} (4 different values)
                        'common' (x371)
                        'uncommon' (x44)
                        'unique' (x11)
                        'rare' (x1)
                    [traditions] : array<string> {Book 2 - The Destiny War.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {Book 2 - The Destiny War.items.[].system.traits.traditions.[]} (4 different values)
                            'arcane' (x166)
                            'occult' (x157)
                            'divine' (x101)
                            'primal' (x70)
                    value : array<string> {Book 2 - The Destiny War.items.[].system.traits.value}
                        Length: min=0 max=7
                        Value type: string {Book 2 - The Destiny War.items.[].system.traits.value.[]} (93 different values)
                    [selected] : object {Book 2 - The Destiny War.items.[].system.traits.selected}
                [usage] : object {Book 2 - The Destiny War.items.[].system.usage}
                    value : string {Book 2 - The Destiny War.items.[].system.usage.value} (7 different values)
                        'held-in-one-hand' (x13)
                        'carried' (x10)
                        'held-in-two-hands' (x4)
                        'wornnecklace' (x1)
                        'worngloves' (x1)
                        'wornamulet' (x1)
                        'wornheadwear' (x1)
                [uses] : object {Book 2 - The Destiny War.items.[].system.uses}
                    autoDestroy : boolean {Book 2 - The Destiny War.items.[].system.uses.autoDestroy} (2 different values)
                        True (x2)
                        False (x1)
                    max : integer {Book 2 - The Destiny War.items.[].system.uses.max} (same value: 1)
                    value : integer {Book 2 - The Destiny War.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {Book 2 - The Destiny War.items.[].system.weaponType}
                    value : string {Book 2 - The Destiny War.items.[].system.weaponType.value} (2 different values)
                        'melee' (x49)
                        'ranged' (x6)
            type : string {Book 2 - The Destiny War.items.[].type} (10 different values)
                'action' (x232)
                'spell' (x214)
                'melee' (x55)
                'spellcastingEntry' (x23)
                'equipment' (x17)
                'lore' (x14)
                'weapon' (x11)
                'armor' (x4)
                'consumable' (x3)
                'treasure' (x2)
            [_stats] : object {Book 2 - The Destiny War.items.[]._stats}
                compendiumSource : string {Book 2 - The Destiny War.items.[]._stats.compendiumSource} (182 different values)
            [flags] : object {Book 2 - The Destiny War.items.[].flags}
                pf2e : object {Book 2 - The Destiny War.items.[].flags.pf2e}
                    linkedWeapon : string {Book 2 - The Destiny War.items.[].flags.pf2e.linkedWeapon} (10 different values)
                        'Htmza71aUM5MCQvq' (x2)
                        'oUb6BtTYFw49eoKs' (x1)
                        'RJJDO77tVDS4KtWW' (x1)
                        'iLepCT03wFg330Vu' (x1)
                        '2kk0w1bWsM0ZKsJM' (x1)
                        'ARx58bxAFOTYENL1' (x1)
                        'mERvwnXmKKCBxPTD' (x1)
                        'uwpzKoIhkJx6Gd2F' (x1)
                        'IbClby77MQKpAzp1' (x1)
                        '2DI4ej8gkqgZ9xnF' (x1)
    name : string {Book 2 - The Destiny War.name} (all different values)
    system : object {Book 2 - The Destiny War.system}
        [abilities] : object {Book 2 - The Destiny War.system.abilities}
            cha : object {Book 2 - The Destiny War.system.abilities.cha}
                mod : integer {Book 2 - The Destiny War.system.abilities.cha.mod} (9 different values)
                    6 (x6)
                    0 (x5)
                    5 (x5)
                    7 (x4)
                    8 (x3)
                    2 (x2)
                    -5 (x2)
                    4 (x2)
                    -3 (x1)
            con : object {Book 2 - The Destiny War.system.abilities.con}
                mod : integer {Book 2 - The Destiny War.system.abilities.con.mod} (7 different values)
                    6 (x12)
                    5 (x9)
                    4 (x4)
                    7 (x2)
                    3 (x1)
                    9 (x1)
                    1 (x1)
            dex : object {Book 2 - The Destiny War.system.abilities.dex}
                mod : integer {Book 2 - The Destiny War.system.abilities.dex.mod} (6 different values)
                    5 (x14)
                    4 (x5)
                    3 (x4)
                    8 (x3)
                    2 (x2)
                    6 (x2)
            int : object {Book 2 - The Destiny War.system.abilities.int}
                mod : integer {Book 2 - The Destiny War.system.abilities.int.mod} (10 different values)
                    5 (x8)
                    4 (x5)
                    0 (x3)
                    3 (x3)
                    -2 (x2)
                    -5 (x2)
                    7 (x2)
                    6 (x2)
                    2 (x2)
                    -4 (x1)
            str : object {Book 2 - The Destiny War.system.abilities.str}
                mod : integer {Book 2 - The Destiny War.system.abilities.str.mod} (8 different values)
                    8 (x6)
                    7 (x6)
                    6 (x6)
                    9 (x5)
                    4 (x4)
                    5 (x1)
                    0 (x1)
                    3 (x1)
            wis : object {Book 2 - The Destiny War.system.abilities.wis}
                mod : integer {Book 2 - The Destiny War.system.abilities.wis.mod} (7 different values)
                    5 (x11)
                    6 (x7)
                    4 (x5)
                    3 (x3)
                    7 (x2)
                    0 (x1)
                    2 (x1)
        attributes : object {Book 2 - The Destiny War.system.attributes}
            ac : object {Book 2 - The Destiny War.system.attributes.ac}
                [details] : string {Book 2 - The Destiny War.system.attributes.ac.details} (2 different values)
                    '' (x29)
                    'all-around vision' (x1)
                value : integer {Book 2 - The Destiny War.system.attributes.ac.value} (15 different values)
            [allSaves] : object {Book 2 - The Destiny War.system.attributes.allSaves}
                value : string {Book 2 - The Destiny War.system.attributes.allSaves.value} (5 different values)
                    '+1 status to all saves vs. magic' (x15)
                    '' (x12)
                    '+1 to all saves vs. magic, +2 item to saves vs. fear and effects that render him clumsy, doomed, drained, enfeebled, or fatigued' (x1)
                    '+1 status to all saves vs. vitality' (x1)
                    '+2 status to all saves vs. disease and poison' (x1)
            hp : object {Book 2 - The Destiny War.system.attributes.hp}
                details : string {Book 2 - The Destiny War.system.attributes.hp.details} (10 different values)
                    '' (x25)
                    'regeneration 25 (deactivated by holy or silver)' (x2)
                    'void healing' (x1)
                    '16 squares; Thresholds 173 (12 squares), 87 (8 squares)' (x1)
                    '(16 squares); Thresholds 180 (12 squares), 90 (8 squares)' (x1)
                    '(void healing)' (x1)
                    'regeneration 15 (deactivated by holy or silver)' (x1)
                    'void healing, rejuvenation' (x1)
                    'regeneration 20 (deactivated by holy or silver)' (x1)
                    'Thresholds 200 (12 squares), 100 (8 squares)' (x1)
                max : integer {Book 2 - The Destiny War.system.attributes.hp.max} (26 different values)
                temp : integer {Book 2 - The Destiny War.system.attributes.hp.temp} (same value: 0)
                value : integer {Book 2 - The Destiny War.system.attributes.hp.value} (26 different values)
            [emitsSound] : string {Book 2 - The Destiny War.system.attributes.emitsSound} (same value: 'encounter')
            [hardness] : integer {Book 2 - The Destiny War.system.attributes.hardness} (3 different values)
                0 (x3)
                15 (x1)
                25 (x1)
            [immunities] : array<object> {Book 2 - The Destiny War.system.attributes.immunities}
                Length: min=0 max=6
                Value type: object {Book 2 - The Destiny War.system.attributes.immunities.[]}
                    [exceptions] : array<> {Book 2 - The Destiny War.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {Book 2 - The Destiny War.system.attributes.immunities.[].type} (18 different values)
            [resistances] : array<object> {Book 2 - The Destiny War.system.attributes.resistances}
                Length: min=1 max=3
                Value type: object {Book 2 - The Destiny War.system.attributes.resistances.[]}
                    type : string {Book 2 - The Destiny War.system.attributes.resistances.[].type} (10 different values)
                        'physical' (x4)
                        'mental' (x3)
                        'cold' (x3)
                        'electricity' (x3)
                        'fire' (x3)
                        'bludgeoning' (x2)
                        'piercing' (x2)
                        'poison' (x1)
                        'slashing' (x1)
                        'force' (x1)
                    value : integer {Book 2 - The Destiny War.system.attributes.resistances.[].value} (4 different values)
                        15 (x11)
                        10 (x9)
                        20 (x2)
                        13 (x1)
                    [doubleVs] : array<> {Book 2 - The Destiny War.system.attributes.resistances.[].doubleVs}
                        Length: min=0 max=0
                        Value type: empty
                    [exceptions] : array<string> {Book 2 - The Destiny War.system.attributes.resistances.[].exceptions}
                        Length: min=0 max=2
                        Value type: string {Book 2 - The Destiny War.system.attributes.resistances.[].exceptions.[]} (3 different values)
                            'adamantine' (x3)
                            'bludgeoning' (x1)
                            'silver' (x1)
            [speed] : object {Book 2 - The Destiny War.system.attributes.speed}
                otherSpeeds : array<object> {Book 2 - The Destiny War.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=2
                    Value type: object {Book 2 - The Destiny War.system.attributes.speed.otherSpeeds.[]}
                        type : string {Book 2 - The Destiny War.system.attributes.speed.otherSpeeds.[].type} (4 different values)
                            'fly' (x13)
                            'climb' (x5)
                            'swim' (x4)
                            'burrow' (x4)
                        value : integer {Book 2 - The Destiny War.system.attributes.speed.otherSpeeds.[].value} (8 different values)
                            30 (x6)
                            35 (x5)
                            40 (x5)
                            20 (x4)
                            25 (x3)
                            10 (x1)
                            15 (x1)
                            140 (x1)
                value : integer {Book 2 - The Destiny War.system.attributes.speed.value} (7 different values)
                    25 (x15)
                    30 (x6)
                    20 (x4)
                    40 (x2)
                    35 (x1)
                    10 (x1)
                    60 (x1)
                [details] : string {Book 2 - The Destiny War.system.attributes.speed.details} (3 different values)
                    'earth glide' (x2)
                    'water glide 25 feet' (x1)
                    'flight from fly spell' (x1)
                [special] : string {Book 2 - The Destiny War.system.attributes.speed.special} (same value: '')
            [stealth] : object {Book 2 - The Destiny War.system.attributes.stealth}
                details : string {Book 2 - The Destiny War.system.attributes.stealth.details} (5 different values)
                    '<p>(master) to hear or feel the energy coalescing</p>' (x1)
                    '<p>(the maggots are slow and impossible to miss)</p>' (x1)
                    '<p>(master; +35 in bright light)</p>' (x1)
                    '<p>(master) to realize the water within the dome poses a supernatural threat</p>' (x1)
                    '<p>(master) to see the skull\'s lower jaws start to open</p>' (x1)
                value : integer {Book 2 - The Destiny War.system.attributes.stealth.value} (4 different values)
                    32 (x2)
                    35 (x1)
                    0 (x1)
                    40 (x1)
            [weaknesses] : array<object> {Book 2 - The Destiny War.system.attributes.weaknesses}
                Length: min=1 max=4
                Value type: object {Book 2 - The Destiny War.system.attributes.weaknesses.[]}
                    [exceptions] : array<> {Book 2 - The Destiny War.system.attributes.weaknesses.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {Book 2 - The Destiny War.system.attributes.weaknesses.[].type} (11 different values)
                    value : integer {Book 2 - The Destiny War.system.attributes.weaknesses.[].value} (3 different values)
                        15 (x34)
                        20 (x6)
                        10 (x4)
        details : object {Book 2 - The Destiny War.system.details}
            [blurb] : string {Book 2 - The Destiny War.system.details.blurb} (21 different values)
            [languages] : object {Book 2 - The Destiny War.system.details.languages}
                details : string {Book 2 - The Destiny War.system.details.languages.details} (7 different values)
                    '' (x18)
                    'telepathy 100 feet' (x7)
                    '(can\'t speak any language)' (x1)
                    'telepathy 100 feet, tongues' (x1)
                    'ratspeak' (x1)
                    'telepathy 100 feet, universal language' (x1)
                    'tongues' (x1)
                value : array<string> {Book 2 - The Destiny War.system.details.languages.value}
                    Length: min=0 max=8
                    Value type: string {Book 2 - The Destiny War.system.details.languages.value.[]} (25 different values)
            level : object {Book 2 - The Destiny War.system.details.level}
                value : integer {Book 2 - The Destiny War.system.details.level.value} (10 different values)
                    13 (x8)
                    18 (x7)
                    15 (x6)
                    16 (x5)
                    17 (x2)
                    11 (x2)
                    14 (x2)
                    12 (x1)
                    5 (x1)
                    19 (x1)
            [privateNotes] : string {Book 2 - The Destiny War.system.details.privateNotes} (same value: '')
            [publicNotes] : string {Book 2 - The Destiny War.system.details.publicNotes} (25 different values)
            publication : object {Book 2 - The Destiny War.system.details.publication}
                license : string {Book 2 - The Destiny War.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {Book 2 - The Destiny War.system.details.publication.remaster} (same value: False)
                title : string {Book 2 - The Destiny War.system.details.publication.title} (same value: 'Pathfinder #191: The Destiny War')
            [description] : string {Book 2 - The Destiny War.system.details.description} (5 different values)
                '<p>A wave of magic passes through the area, causing crystal shards to grow and stab intruders.</p>' (x1)
                '<p>Countless human-faced, fanged maggots wriggle and squirm in this chamber.</p>' (x1)
                '<p>A roving sphere of distorted magic shimmers and floats through the air.</p>' (x1)
                '<p>Shifting illusions disorient, entrap, and agonize those who attempt to pass through the shadowy maze.</p>' (x1)
                '<p>The smith\'s skull gazes with fiery light and breathes in a deep breath.</p>' (x1)
            [disable] : string {Book 2 - The Destiny War.system.details.disable} (5 different values)
                '<p>@Check[nature|dc:45] (master) to chip away at the crystal and disrupt its resonance, or @Check[thievery|dc:42] (master) to carefully detach the crystals and then safely smash them</p>' (x1)
                '<p>Three @Check[religion|dc:45] checks within the room to utter prayers, which calm and quell the maggots with invocations to the gods</p>' (x1)
                '<p>@Check[arcana|dc:38], @Check[nature|dc:38], @Check[occultism|dc:38], or @Check[religion|dc:38] (master) to cause the magic of the sphere to dissipate harmlessly, or @Check[thievery|dc:40] to cause the sphere to burst and implode safely, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (8th level; counteract DC 34)</p>' (x1)
                '<p>@Check[thievery|dc:42] (master) to decouple faint strands of shadow essence from the magical matrix that holds the maze together, @Check[arcana|dc:45] or @Check[occultism|dc:45] to shunt the shadowy energy back into the Shadow Plane and render the maze inert, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (8th level; counteract DC 35) to counteract the shadow maze</p>' (x1)
                '<p>@Check[athletics|dc:48] (master) to hold the skull\'s jaw shut, or @Check[occultism|dc:45] or @Check[religion|dc:45] (expert) to quiet the Smith\'s spirit</p>' (x1)
            [isComplex] : boolean {Book 2 - The Destiny War.system.details.isComplex} (2 different values)
                True (x3)
                False (x2)
            [reset] : string {Book 2 - The Destiny War.system.details.reset} (5 different values)
                '<p>Once the cluster heart uses its reaction, it automatically resets after 1 minute. As long as the cluster heart has 150 or more Hit Points, it recovers 50 per day.</p>' (x1)
                '<p>The pit functions continuously. If it\'s disabled or destroyed, it resets automatically after 24 hours if the crystal stele in area <strong>M2</strong> still functions, otherwise it doesn\'t reset.</p>' (x1)
                '<p>The sphere ceases moving when no creature remains to trigger Magic Drift. It then dissipates after an hour spent with no targets within 60 feet</p>' (x1)
                '<p>If disarmed, the trap resets in 1 hour as long as the two crystals in area <strong>C5</strong> still function.</p>' (x1)
                '<p>1 hour</p>' (x1)
            [routine] : string {Book 2 - The Destiny War.system.details.routine} (4 different values)
        [initiative] : object {Book 2 - The Destiny War.system.initiative}
            statistic : string {Book 2 - The Destiny War.system.initiative.statistic} (same value: 'perception')
        [perception] : object {Book 2 - The Destiny War.system.perception}
            details : string {Book 2 - The Destiny War.system.perception.details} (6 different values)
                '' (x23)
                'painsight' (x3)
                'warp sense' (x1)
                'detect alignment, detect magic' (x1)
                'detect magic, painsight' (x1)
                'painsense' (x1)
            mod : integer {Book 2 - The Destiny War.system.perception.mod} (15 different values)
            senses : array<object> {Book 2 - The Destiny War.system.perception.senses}
                Length: min=1 max=3
                Value type: object {Book 2 - The Destiny War.system.perception.senses.[]}
                    [acuity] : string {Book 2 - The Destiny War.system.perception.senses.[].acuity} (2 different values)
                        'imprecise' (x10)
                        'precise' (x6)
                    [range] : integer {Book 2 - The Destiny War.system.perception.senses.[].range} (3 different values)
                        60 (x13)
                        30 (x2)
                        120 (x1)
                    type : string {Book 2 - The Destiny War.system.perception.senses.[].type} (9 different values)
                        'darkvision' (x24)
                        'scent' (x5)
                        'truesight' (x5)
                        'tremorsense' (x4)
                        'greater-darkvision' (x3)
                        'see-invisibility' (x3)
                        'low-light-vision' (x2)
                        'wavesense' (x1)
                        'echolocation' (x1)
            [vision] : boolean {Book 2 - The Destiny War.system.perception.vision} (same value: False)
        [resources] : object {Book 2 - The Destiny War.system.resources}
            [focus] : object {Book 2 - The Destiny War.system.resources.focus}
                max : integer {Book 2 - The Destiny War.system.resources.focus.max} (4 different values)
                    1 (x9)
                    0 (x1)
                    3 (x1)
                    2 (x1)
                value : integer {Book 2 - The Destiny War.system.resources.focus.value} (4 different values)
                    1 (x9)
                    0 (x1)
                    3 (x1)
                    2 (x1)
        saves : object {Book 2 - The Destiny War.system.saves}
            fortitude : object {Book 2 - The Destiny War.system.saves.fortitude}
                saveDetail : string {Book 2 - The Destiny War.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {Book 2 - The Destiny War.system.saves.fortitude.value} (16 different values)
            reflex : object {Book 2 - The Destiny War.system.saves.reflex}
                saveDetail : string {Book 2 - The Destiny War.system.saves.reflex.saveDetail} (same value: '')
                value : integer {Book 2 - The Destiny War.system.saves.reflex.value} (15 different values)
            will : object {Book 2 - The Destiny War.system.saves.will}
                saveDetail : string {Book 2 - The Destiny War.system.saves.will.saveDetail} (same value: '')
                value : integer {Book 2 - The Destiny War.system.saves.will.value} (14 different values)
        [skills] : object {Book 2 - The Destiny War.system.skills}
            [acrobatics] : object {Book 2 - The Destiny War.system.skills.acrobatics}
                base : integer {Book 2 - The Destiny War.system.skills.acrobatics.base} (8 different values)
                    32 (x3)
                    26 (x2)
                    31 (x2)
                    24 (x2)
                    23 (x1)
                    11 (x1)
                    25 (x1)
                    29 (x1)
            [arcana] : object {Book 2 - The Destiny War.system.skills.arcana}
                base : integer {Book 2 - The Destiny War.system.skills.arcana.base} (7 different values)
                    21 (x1)
                    25 (x1)
                    35 (x1)
                    29 (x1)
                    33 (x1)
                    31 (x1)
                    32 (x1)
            [athletics] : object {Book 2 - The Destiny War.system.skills.athletics}
                base : integer {Book 2 - The Destiny War.system.skills.athletics.base} (13 different values)
                [special] : array<object> {Book 2 - The Destiny War.system.skills.athletics.special}
                    Length: min=1 max=1
                    Value type: object {Book 2 - The Destiny War.system.skills.athletics.special.[]}
                        base : integer {Book 2 - The Destiny War.system.skills.athletics.special.[].base} (5 different values)
                            29 (x1)
                            32 (x1)
                            30 (x1)
                            39 (x1)
                            25 (x1)
                        label : string {Book 2 - The Destiny War.system.skills.athletics.special.[].label} (5 different values)
                            'to Climb or Swim' (x1)
                            'to Swim' (x1)
                            'to Escape' (x1)
                            'to Climb, High Jump, Long Jump, or Disarm' (x1)
                            'Climbing' (x1)
                        predicate : array<object|string> {Book 2 - The Destiny War.system.skills.athletics.special.[].predicate}
                            Length: min=1 max=1
                            Value type: mixed
                                object {Book 2 - The Destiny War.system.skills.athletics.special.[].predicate.[]}
                                    or : array<string> {Book 2 - The Destiny War.system.skills.athletics.special.[].predicate.[].or}
                                        Length: min=2 max=4
                                        Value type: string {Book 2 - The Destiny War.system.skills.athletics.special.[].predicate.[].or.[]} (5 different values)
                                            'action:climb' (x2)
                                            'action:swim' (x1)
                                            'action:high-jump' (x1)
                                            'action:long-jump' (x1)
                                            'action:disarm' (x1)
                                string {Book 2 - The Destiny War.system.skills.athletics.special.[].predicate.[]} (3 different values)
                                    'action:swim' (x1)
                                    'action:escape' (x1)
                                    'action:climb' (x1)
            [crafting] : object {Book 2 - The Destiny War.system.skills.crafting}
                base : integer {Book 2 - The Destiny War.system.skills.crafting.base} (3 different values)
                    29 (x2)
                    31 (x1)
                    24 (x1)
                [note] : string {Book 2 - The Destiny War.system.skills.crafting.note} (same value: 'can craft magic items')
                special : array<object> {Book 2 - The Destiny War.system.skills.crafting.special}
                    Length: min=1 max=1
                    Value type: object {Book 2 - The Destiny War.system.skills.crafting.special.[]}
                        base : integer {Book 2 - The Destiny War.system.skills.crafting.special.[].base} (same value: 28)
                        label : string {Book 2 - The Destiny War.system.skills.crafting.special.[].label} (same value: 'scuplting flesh')
                        predicate : array<string> {Book 2 - The Destiny War.system.skills.crafting.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Book 2 - The Destiny War.system.skills.crafting.special.[].predicate.[]} (same value: 'scuplt-flesh')
            [deception] : object {Book 2 - The Destiny War.system.skills.deception}
                base : integer {Book 2 - The Destiny War.system.skills.deception.base} (10 different values)
                    30 (x3)
                    25 (x1)
                    31 (x1)
                    28 (x1)
                    36 (x1)
                    33 (x1)
                    22 (x1)
                    29 (x1)
                    34 (x1)
                    32 (x1)
            [diplomacy] : object {Book 2 - The Destiny War.system.skills.diplomacy}
                base : integer {Book 2 - The Destiny War.system.skills.diplomacy.base} (4 different values)
                    34 (x2)
                    23 (x1)
                    28 (x1)
                    25 (x1)
            [intimidation] : object {Book 2 - The Destiny War.system.skills.intimidation}
                base : integer {Book 2 - The Destiny War.system.skills.intimidation.base} (8 different values)
                    30 (x5)
                    28 (x2)
                    36 (x2)
                    34 (x2)
                    25 (x1)
                    32 (x1)
                    24 (x1)
                    27 (x1)
            [medicine] : object {Book 2 - The Destiny War.system.skills.medicine}
                base : integer {Book 2 - The Destiny War.system.skills.medicine.base} (3 different values)
                    30 (x2)
                    24 (x1)
                    32 (x1)
            [nature] : object {Book 2 - The Destiny War.system.skills.nature}
                base : integer {Book 2 - The Destiny War.system.skills.nature.base} (same value: 27)
            [occultism] : object {Book 2 - The Destiny War.system.skills.occultism}
                base : integer {Book 2 - The Destiny War.system.skills.occultism.base} (5 different values)
                    33 (x2)
                    23 (x1)
                    25 (x1)
                    29 (x1)
                    21 (x1)
            [performance] : object {Book 2 - The Destiny War.system.skills.performance}
                base : integer {Book 2 - The Destiny War.system.skills.performance.base} (3 different values)
                    23 (x2)
                    34 (x1)
                    33 (x1)
            [religion] : object {Book 2 - The Destiny War.system.skills.religion}
                base : integer {Book 2 - The Destiny War.system.skills.religion.base} (7 different values)
                    28 (x3)
                    30 (x2)
                    32 (x2)
                    25 (x1)
                    31 (x1)
                    24 (x1)
                    27 (x1)
            [society] : object {Book 2 - The Destiny War.system.skills.society}
                base : integer {Book 2 - The Destiny War.system.skills.society.base} (5 different values)
                    21 (x2)
                    27 (x1)
                    30 (x1)
                    26 (x1)
                    32 (x1)
            [stealth] : object {Book 2 - The Destiny War.system.skills.stealth}
                base : integer {Book 2 - The Destiny War.system.skills.stealth.base} (12 different values)
                [special] : array<object> {Book 2 - The Destiny War.system.skills.stealth.special}
                    Length: min=1 max=1
                    Value type: object {Book 2 - The Destiny War.system.skills.stealth.special.[]}
                        base : integer {Book 2 - The Destiny War.system.skills.stealth.special.[].base} (same value: 27)
                        label : string {Book 2 - The Destiny War.system.skills.stealth.special.[].label} (same value: 'to Conceal an Object')
                        predicate : array<string> {Book 2 - The Destiny War.system.skills.stealth.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Book 2 - The Destiny War.system.skills.stealth.special.[].predicate.[]} (same value: 'action:conceal-an-object')
            [survival] : object {Book 2 - The Destiny War.system.skills.survival}
                base : integer {Book 2 - The Destiny War.system.skills.survival.base} (6 different values)
                    30 (x2)
                    24 (x1)
                    22 (x1)
                    11 (x1)
                    28 (x1)
                    25 (x1)
            [thievery] : object {Book 2 - The Destiny War.system.skills.thievery}
                base : integer {Book 2 - The Destiny War.system.skills.thievery.base} (4 different values)
                    21 (x1)
                    25 (x1)
                    31 (x1)
                    30 (x1)
                [special] : array<object> {Book 2 - The Destiny War.system.skills.thievery.special}
                    Length: min=1 max=1
                    Value type: object {Book 2 - The Destiny War.system.skills.thievery.special.[]}
                        base : integer {Book 2 - The Destiny War.system.skills.thievery.special.[].base} (same value: 27)
                        label : string {Book 2 - The Destiny War.system.skills.thievery.special.[].label} (same value: 'to Palm an Object or Steal')
                        predicate : array<object> {Book 2 - The Destiny War.system.skills.thievery.special.[].predicate}
                            Length: min=1 max=1
                            Value type: object {Book 2 - The Destiny War.system.skills.thievery.special.[].predicate.[]}
                                or : array<string> {Book 2 - The Destiny War.system.skills.thievery.special.[].predicate.[].or}
                                    Length: min=2 max=2
                                    Value type: string {Book 2 - The Destiny War.system.skills.thievery.special.[].predicate.[].or.[]} (2 different values)
                                        'action:palm-an-object' (x1)
                                        'action:steal' (x1)
        traits : object {Book 2 - The Destiny War.system.traits}
            rarity : string {Book 2 - The Destiny War.system.traits.rarity} (4 different values)
                'unique' (x19)
                'rare' (x9)
                'uncommon' (x6)
                'common' (x1)
            size : object {Book 2 - The Destiny War.system.traits.size}
                value : string {Book 2 - The Destiny War.system.traits.size.value} (4 different values)
                    'med' (x15)
                    'lg' (x12)
                    'grg' (x5)
                    'huge' (x3)
            value : array<string> {Book 2 - The Destiny War.system.traits.value}
                Length: min=1 max=6
                Value type: string {Book 2 - The Destiny War.system.traits.value.[]} (30 different values)
        [creatureType] : string {Book 2 - The Destiny War.system.creatureType} (same value: '')
        [spellcasting] : object {Book 2 - The Destiny War.system.spellcasting}
            rituals : object {Book 2 - The Destiny War.system.spellcasting.rituals}
                dc : integer {Book 2 - The Destiny War.system.spellcasting.rituals.dc} (3 different values)
                    26 (x1)
                    31 (x1)
                    40 (x1)
        [statusEffects] : array<> {Book 2 - The Destiny War.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
    type : string {Book 2 - The Destiny War.type} (2 different values)
        'npc' (x30)
        'hazard' (x5)